Devjuan Posted April 26, 2021 Report Share Posted April 26, 2021 Should Claymore Trap undergo a change, or should it stay as it is? Please vote wisely. and state your reason why. be logical and think for the best possible outcome for the server. the server is for all players and all suggestions are reviewed and respected Quote Link to comment Share on other sites More sharing options...
think first Posted April 26, 2021 Report Share Posted April 26, 2021 (edited) before you all complain on something try to understand it.. try to research how to counter it! try to lower the guild cap to 12 lets see what happens give the meta few more days Edited April 26, 2021 by think first 1 Quote Link to comment Share on other sites More sharing options...
ellie Posted April 27, 2021 Report Share Posted April 27, 2021 even if u cap it on 12 Quote Link to comment Share on other sites More sharing options...
makingpancakes Posted April 27, 2021 Report Share Posted April 27, 2021 Maybe making it so that you could use resistance card on it works. Then, making traps hurt more if you are wearing deviling. Fire Armor is not a reliable solution since the damage output of water elements skyrockets. Especially since there is a card called Ktullanux card which increases damage to Fire Elements by 50%. If resistance card works you could get rid of the fire element and focus on resisting fire elements instead. Which will still make it balanced since you will be forced to get rid of your deviling card. Just a suggestion. I hate the idea of using fire element armor if you see a trapper since you could reach damage that is too much. 1 Quote Link to comment Share on other sites More sharing options...
Devjuan Posted April 28, 2021 Author Report Share Posted April 28, 2021 in line with this poll and topic we have decided to change the Claymore Trap mechanics. Quote HOTFIX 1. Modified the following Skills for balancing Sniper: ~Claymore Trap -Claymore trap damage can now be reduced/increase by Defense items/cards (Thara Frog, Popoo hat, Fire resist etc) -This also means items like Deviling Card will affect the damage of this trap (it will increase damage of trap on you because of -50% element effect) -Modified Cooldown of Claymore trap to 200ms, from 100ms. ~Blast Mine -Blast Mine damage can now be reduced by Defense items/cards (Thara Frog, Popoo hat, Fire resist etc) -This also means items like Deviling Card will affect the damage of this trap (it will increase damage of trap on you because of -50% element effect) -Modified Cooldown of Claymore trap to 200ms, from 100ms. Quote Link to comment Share on other sites More sharing options...
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