Prototype™ Posted September 26, 2022 Report Share Posted September 26, 2022 (edited) I.) Introduction One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills. II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE III. Stats Strength: Minimum of 50(Base) for Potions and Usables Agility: Until character reaches 197 attackspeed Vitality: Depending on your preference Intelligence: No need Dexterity: Maximum 255 Luk: Until character reaches a crit rate of around 105-110 V. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +5% For each 2 refine, ATK+1%, Max SP -1%. A.3 Low Gear Armors Cards: Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped. High Priest : +77% HP and Enchants armor with Holy Property Superior Tao Gunka: +100% HP Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Detale/Detardeurus :MDEF -20, Gains immunity against Frozen status. Grants level 1 Land Protector skill. Increase Land Protector Fixed Cooldown by 30 seconds. Inflict Mind Break level 5 for 20 seconds when unequipped. Preferred Enchants ATK = 3%,4%,5% Critical Damage = 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) ATK = 3%,4%,5% Long Range Physical Attack = 3%, 4%, 5% Critical Damage = 3%, 4%, 5% Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Dex, Dex+7, Dex+7 Shoes Cards: Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1% Preferred Enchants ATK 5% against Boss Monster ATK 10% against Neutral Monster (Depending on your choice really on which element to which one you want to focus on more) ATK 10% against Boss Monster Accesory Cards Assassin Cross: Enables user to use Cloaking skill Sniper Card: Enables user to use True Sight Skill Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. NOTE: For Evil Spirit Gloves. Preferred enchant should be "Dex" stats Weapons Cards Abysmal Knight Card: Increase damage on Boss monster by 25%. White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Critical Damage/Long Range Attack 5% Critical Damage 8% Critical Damage 10% DEX + 4 Preferred Stones T1 = Dexterity Stone, All Stat Stone T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone T3 = Sky Mythical, Clear Mythical, Violet Mythical Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones V. Notable Equipment Combo Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps) +2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps) VI. Usables/Arrows Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon) Hunter Talisman - Double Strafe Damage + 150%, Decrease Aftercast Delay by 100%, Sharpshooting Damage + 50% Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Aloevera - Lowers Soft Def Box of Resentment - Increases your ATK by 20 for 60 seconds. Frost Giants Blood - Increases your Physical/Magical damage on player enemies by 7% for a duration Core of Golem - Decreases 10% damage taken from other adventurers for a duration Abrasive - Critical Rate +30 for 5 minutes Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Glistening Coat - Requirement when using FCP Scroll HP Increase Potion (Large) - Increases MaxHP. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds Enhanced Holy Arrow (Chrome Quest) Enhanced Shadow Arrow (Chrome Quest) Enhanced Ghost Arrow (Chrome Quest) Enhanced Water Arrow (Chrome Quest) Enhanced Earth Arrow (Chrome Quest) Enhanced Fire Arrow (Chrome Quest) Enhanced Wind Arrow (Chrome Quest) Enhanced Strong Arrow (Neutral) (Chrome Quest) NOTE: For best possible damage outcome, I personally prefer the Dragon Set Combo with highest possible refine on manteau for extra damage, Also cero set combo with highest possible refine, crimson rose for low headgear and dragon rings for accessory and as for the weapon is the Eagle Horny If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol Edited March 8 by Prototype™ Quote Link to comment Share on other sites More sharing options...
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