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  1. Hello there, Are you drowning in doubt about someone using NDL? ("No Delay Ldanslidjiqwj" don't ask me what it means, I don't know either. Can someone enlighten me, please? thanks). *ehem* Anyway, if you have the budget to spend some in-game currency and spam the legal way instead of buying some program to boost your ego when everyone knows you're nothing without your NDL program, you're in the right place. Today, I will be showing you what our Soul Link Scrolls are capable of but first: Step 1: Get Zeny Rich (Gold Room Points) Check out my Newbie Friendly HW Gold Room Farming Guide and make your life a little bit easier. Step 2: Spend Gold Room Points Gold Room NPC is located at: @warp veil 142 104 Buy Mithril, Gold, or Bronze Coin and exchange it from Coin > Zeny using our Coin Exchanger located at: @warp veil 157 103 Step 3: Buy Soul Link Scroll This will cost you 500,000z or 380,000z with Level 10 Discount. In about 20 seconds, you'll be burning 50-70 scrolls, bare that in mind. Or not, cause you're rich! START FARMING THE GOLD ROOM (x3 POINTS & x2 MOBS INSIDE GOLD ROOM EVENT) Step 4: LEGALLY SPAM YOUR WAY TO THE TOP. Here are some ideas on where you can use this Animation Cancellation from using Soul Linker Scroll: 2022-07-12-11-39-15.mp4 2022-07-12-11-39-47.mp4 2022-07-12-11-43-03.mp4 2022-07-12-11-45-24.mp4 2022-07-12-11-47-19.mp4 2022-07-12-11-51-11.mp4 2022-07-12-11-54-03.mp4 Bonus Tip: Summer Suit v1, v2, and Wedding Suit = Last Clip.
  2. Step 0: Caress & whisper positive things to our mighty Cap Claw Machine. ღ(U꒳Uღ) Step 1: Check Weight Limit My Whitesmith can handle (14,020) weight capacity. Step 2: Purchase Phracon from Tool Dealer (Most Important Part) Phracon weighs 20 per piece and only cost 200 (152 if bought with Level 10 Overcharge Skill). Tool Dealer Location: @warp veil 149 112 (Blacksmith Tools) Step 3: 2 Billion Zeny Max zeny capacity per character (This is equivalent to 2 mithril coins (MC) or 20 gold coins (GC) or 200 bronze coins (BC)) You can farm points in our Gold Room which is located at @warp veil 142 104 (My Newbie HW Gold Room + Macro Guide) You can then speak to the same NPC and exchange them for these items After that, you can then exchange the coins with our Coin Exchanger NPC located at: @warp veil 157 103 You can also stack 2 Billion Zeny in your Zeny Storage (Ctrl + B) which are shared by all your characters. Step 4: Max Out Your Weight Limit. The caps which you will be farming with our Cap Claw Machine weighs nothing which means if ever you do get lucky and pulls out a cap, it will automatically be in your inventory. Whilst the assorted dolls as consolation prize for spending 250,000z per claw game will automatically be dropped due to you being overweight (not fat, obviously). If you do experience lag whilst doing this method (due to items on the floor piling up), please use @packetfilter drops --anything you drop from here on out, will not be visible on your screen. Bonus Step: Automated Enter Key. Download AutoHotKey from their website If you have been to my Newbie HW Guide, I will be using the same scripts and only modifying some lines to cater to our Cap Claw Machine.ahk #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. ; If the script is not elevated, relaunch as administrator and kill current instance: full_command_line := DllCall("GetCommandLine", "str") if not (A_IsAdmin or RegExMatch(full_command_line, " /restart(?!\S)")) { try ; leads to having the script re-launching itself as administrator { if A_IsCompiled Run *RunAs "%A_ScriptFullPath%" /restart else Run *RunAs "%A_AhkPath%" /restart "%A_ScriptFullPath%" } ExitApp } #MaxThreadsperHotkey, 2 `::Pause ;--------------------- PAUSE HOTKEY -------------------- ~NumpadMult:: ;----------- FOR CAP CLAW MACHINE/DOMENG ------------------ Previouskey:= !PreviousKey loop { if PreviousKey { sleep, 10 send, {Enter} sleep, 20 send, {Enter} sleep, 30 send, {Enter} Sleep, 40 send, {Enter} sleep, 50 } else break } return !5::Edit !4::Reload This will allow you to have the same function as pressing one button for it to automatically run, but please be sure to check your zeny every now and then. Press the [-] or [*] key on your Numpad. -- It's basically a toggle [ON and OFF] button, and the rest is history. You'll be spamming the "Enter Key" nonstop without hold press/pressing anything else. I have no data of how long 2 billion zeny will last with the automated enter key macro but I do know that you'll be obtaining most probably no less than 20 caps per 2 billion zeny. But Salvacion, what's the cap used for? It is used for Brok - Quest Shop located at: @warp veil 87 127 2 pieces per set of caps can be turned into Costume Garments by selecting [Costumes] within his services. OR sell the caps to players for 3 Aruna Credits per piece. You can then exchange Aruna Credit to Mithril Coin at our Central Exchange NPC located at: @warp veil 145 101 for 3:1. If you calculate that, 2 Mithril = 6 Aruna Credits (20+ Caps) = Profit. Rinse and Repeat. OR simply use the caps as your costume upper headgear. ==================== Anyways, enjoy & may the odds be ever in your favour.
  3. Table Of Contents===== I. Introduction II. Definition of each category (alphabetical order) III. The Actual Guide IV. Tips V. Conclusion VI. Credits I. Introduction===== This guide was organised and compiled by Drak231 (credits at the end). I don't know the person or where he has taken it from, but proper credits should be given. I did not initiate this guide, I'm simply sharing it to the players who actively plays on this server. Also, there is an appendix in alphabetical order to define each section and search what you're looking for. II. Definition of each category (alphabetical order)===== The Actual Guide follows these categories with the following sort order: Category Name - Equipment Type - Alphabetical. Armor Enchantment Cards: cards that enchant armor with a certain elemental property level 1. For instance, if you wore an armor with fire property, you would receive 150% damage from water property, 50% from earth, 25% from fire, 125% from poison, and the rest would stay the same. => http://tinyurl.com/225onw Careful though, most attack from monsters are neutral property attack. Casting Time/Interruption Cards: Cards that affect casting time, after-cast delay or give the ability to cast even when you receive damage. Chance Cards - Item Drop when Killing: Cards that add a chance of dropping a certain item when a mob is killed. Chance Cards - Skill when Attacking: Cards that give a chance of casting a certain skill when attacking. Chance Cards - Skill when Physical/Magical Damage: Cards that give a chance of casting a certain skill when receiving Physical or Magical damage. Chance Cards - Special Status when Attacking: Cards that give a chance of inflicting a certain status effect when attacking. Chance Cards - Special Status when Physical/Magical Damage: Cards that give a chance of inflicting a certain status effect when receiving Physical or Magical damage. Increase Damage Cards: e.g.: increase physical damage/magical damage, ignore DEF/MDEF/size of a monster, splash damage, etc. Increase Damage Cards Based on Monster Property: e.g.: fire. Increase Damage Cards Based on Monster Size: e.g.: small. Increase Damage Cards Based on Monster Type: e.g.: demi-human. Increase Damage Cards - Skill Effectiveness: Increase the damage output of a skill (or healing for white lady). Increase Points - Experience Point Cards: Cards that give more experience depending on the monsters' type. Increase Points - HP Cards: Cards that increase your maximum HP, your HP recovery or your actual HP with a triggered condition. Increase Points - HP/SP Cards: Cards that increase your maximum HP/SP, your HP/SP recovery or your actual HP/SP with a triggered condition. Increase Points - SP Cards: Cards that increase your maximum SP, your SP recovery, your actual SP with a triggered condition or reduce SP consumption of skills. Increase Special Status Resistance Cards: Cards that add resistance of grant protection from a certain status effect. Increase Stats - Agility Stats Cards: Cards that increase your Agility. Increase Stats - Dexterity Stats Cards: Cards that increase your Dexterity. Increase Stats - Intelligence Stats Cards: Cards that increase your Int. Increase Stats - Luck Stats Cards: Cards that increase your Luck. Increase Stats - Strength Stats Cards: Cards that increase your Strength. Increase Stats - Vitality Stats Cards: Cards that increase your Vit. Increase Substats - ATK/MATK Cards: Cards that increase your ATK, MATK or both. Increase Substats - Attack Speed Cards: Cards that increase your Attack Speed. Increase Substats - Critical Attack/Critical Rate Cards: Cards that increase your critical attack damage, critical attack rate or both. Increase Substats - DEF/MDEF Cards: Cards that increase your DEF, MDEF or both. Increase Substats - Flee Rate/Perfect Dodge Cards: Cards that increase your Flee Rate, Perfect Dodge or both. Increase Substats - Hit Cards: Cards that increase your Hit. Job Specific Card Combinations: different combo depending on your class. Miscellaneous Cards: dead branch effect, reduce long range damage, nullify gemstones, nullify magic, decrease SP of enemy. Reduce Damage Cards Based on Monster Property: e.g.: fire. Reduce Damage Cards Based on Monster Size: e.g.: small. Reduce Damage Cards Based on Monster Type: e.g.: demi-human. Reflect Damage Cards: Reflect Magical or Physical Damage. Skill Enable Cards: Cards that give you the ability to use certain skills. III. The Actual Guide===== This is an attempt to group all of the different cards based on what effect they have (for example those which increase damage) regardless of where they are slotted. Note that not all cards are implemented. All the data here was initially derived from RMS [Rate My Server] card definitions and maintained with iro wiki's database. Armor Enchantment Cards Casting Time/Interruption Cards Chance Cards - Item Drop when Killing Chance Cards - Skill when Attacking Chance Cards - Skill when Physical/Magical Damage Chance Cards - Special Status when Attacking Chance Cards - Special Status when Physical/Magical Damage Increase Damage Cards Increase Damage Cards Based on Monster Property Increase Damage Cards Based on Monster Size Increase Damage Cards Based on Monster Type Increase Damage Cards - Skill Effectiveness Increase Points - Experience Point Cards Increase Points - HP Cards Increase Points - SP Cards Increase Special Status Resistance Cards Increase Stats - Agility Stats Cards Increase Stats - Dexterity Stats Cards Increase Stats - Intelligence Stats Cards Increase Stats - Luck Stats Cards Increase Stats - Strength Stats Cards Increase Stats - Vitality Stats Cards Increase Substats - ATK/MATK Cards Increase Substats - Attack Speed Cards Increase Substats - Critical Attack/Critical Rate Cards Increase Substats - DEF/MDEF Cards Increase Substats - Flee Rate/Perfect Dodge Cards Increase Substats - Hit Cards Job Specific Card Combinations Miscellaneous Cards Reduce Damage Cards Based on Monster Property Reduce Damage Cards Based on Monster Size Reduce Damage Cards Based on Monster Type Reflect Damage Cards Skill Enable Cards IV. Tips===== Auto cast card doesn't stack (don't make) silly weapon like +9 Triple injustice/sidewinder elemental sword Players are DemiHuman type. Players with baby suits are considered small (Small, Medium, and Large). Use [Ctrl + F] to find the card/s you are looking for and their definition. V. Conclusion===== The Staff can freely edit my post (following the format) to include their modified cards and whatnot. Any changes to be made or mistakes within the post, please notify me via Discord: Salvacion#0001 or here. Other than that, I always revert back to RMS (but it's hectic, hence this guide post) and Arunafeltz Wikipedia for further details, especially modified cards exclusively for the server. VI. Credits===== Drak231
  4. Donation Milestone System Depending on your cumulative donation amount, your account ID will be categorized and given a tiered ranking in each of two different Milestone Systems - Metal Ranks & Special Gemstone Ranks. Metal ranks are based on the cumulative amount of donation spent in your account's lifetime (starting from December 1, 2021), and once you achieve a tier within that rank, you cannot go down. Special Gemstone Ranks are based on the amount of your donation in the current month and the past month, and can go up or down. Metal Rank System (Implemented except gifts coming soon) Once you achieve a ranking in the Metal Rank System, that ranking lasts until you achieve the next highest ranking. It will never go down. Here is the tier breakdown: Bronze - 1,000php Silver - 5,000php Gold - 10,000php Platinum - 20,000php Mithril - 30,000php Osmium- 50,000php When you achieve a tiered ranking, you'll start receiving the benefits immediately. You will also receive a Gift Pack (three per account per month). Your Gift Pack is based on the ranking you achieved at midnight GMT +8. Special Gemstone Rank System(NOT YET IMPLEMENTED) Your ranking in the Special Gemstone Ranks can go up or down depending on your donation habits in the past 2 months. Here is the tier breakdown: Emerald - 1,000php Ruby - 3,000php Sapphire - 5,000php Amethyst - 8,000php Emperium - 12,000php When you achieve a tiered ranking, you'll start receiving the benefits immediately. These benefits will be valid until the end of the month. You will also receive a Gift Pack (three per account per month). Your Gift Pack is based on the ranking you achieved at midnight GMT +8. If your donation habit change and you lower in rank, this won't take effect until the 1st of the following month. Reward Details Being a member of the DM System means you get rewards! Read on to learn about the different rewards DM members can receive! Special Gemstone Ranks(NOT YET IMPLEMENTED) Emerald - Ruby - Sapphire - Amethyst - Emperium - Metal Ranks (Implemented except gifts coming soon) Bronze - Donation Discount -3%, Bronze Supporter Title [+1 Allstats] Silver - Donation Discount -6%, Silver Supporter Title [+2 Allstats] Gold - Donation Discount -10%, Gold Supporter Title [+3 Allstats] Platinum - Donation Discount -15%, Platinum Supporter Title [+3 Allstats, +1 ASPD] Mithril - Donation Discount -20%, Mithril Supporter Title [+3 Allstats, +1 ASPD, MaxHP +3%, MaxSP +3%] Osmium - Donation Discount -25%, Osmium Supporter Title [+3 Allstats, +1 ASPD, MaxHP +5%, MaxSP +5%] Note: Donation Discounts works on all donations promo and offers (Example. You are a Gold Rank and you want to avail the 1,000 Donation promo, you only need to pay 900php to avail 1,000 worth of donation + promo. However Discounts bonuses will not affect your rank for example You are a Gold Rank and you donated 9,000 php, We will give you 10k worth of donation BUT you we will only count the 9,000php to be credited on your Metal Rank & Gemstone Rank).
  5. Item "Eaters" / Rerolls for Castle Drop and Power Stones - These Eaters can convert your items to points and you can use those points to roll a power stone / castle drop. Power Stone Eater NPC (Near Aver De Dosh NPC) You will be Needing 10 Stone Points + 1 Mithril to buy a random Power Stone Stone Pts. Table Castle Drop Eater (Near WOE Shop NPC) You will be Needing 10 Stone Points + 1 Mithril to buy a random Castle Drop Each castle drop eaten will give you 7 Castle Drop Pts.
  6. Extended Storage System [Storage Dao NPC] (Location: veil 101 94) Enables up to 7 additional storage shared between characters in 1 account. IF you unlock all 7 Storages you will receive View Full Update Details Here:
  7. Power Stone Embedding System [Aver De Dosh NPC] (Location: veil 77 94) - T1 & T3 Fragmented Power stones can be bought on Domain Shop. - T2 can be farmed through monster drops (Dragon Valley, World Boss) - T3 Mythical Power Stones can be bought on Donation>Token Shop Monster Drops - Pad Helheim: Critical Stone T2 (5% Chance) - Pad Horai: ASPD Stone T2 (5% Chance) - Pad Ifrit: Attack Stone T2 (5% Chance) - Pad Fafnir: Range Stone T2 (5% Chance) - Pad Leviathan: Magic Stone T2 (5% Chance) Note: 1. All Costumes (Including Token Costumes) had their Equipment Stat removed. 2. In line with the removal of the Costume Equipment Stats, Power Stones will be used from now on. 3. Power Stones Embedding System & Costume Enchanting System can stack together and will co-exist. 4. "T3 Power Stones" can only be bought by Aruna Donation Token and Fragmented "T3 Power Stone" can be bought using Other Domain Coins (This ensures that all your ARO Tokens & Awakened Majestic Goat investments will not lose their value) With the Recent update on Dragon Valley and World Boss New Dragon Valley Additional Drops - Pad Helheim: Critical Stone T2 (5% Chance), Blessed Oridecon Ore (100%), Blessed Elunium Ore (100%), MVP Coin Chest (100%), High Quality Power Stone Egg (5%) - Pad Horai: ASPD Stone T2 (5% Chance), Blessed Oridecon Ore (100%), Blessed Elunium Ore (100%), MVP Coin Chest (100%), High Quality Power Stone Egg (5%) - Pad Ifrit: Attack Stone T2 (5% Chance), Blessed Oridecon Ore (100%), Blessed Elunium Ore (100%), MVP Coin Chest (100%), High Quality Power Stone Egg (5%) - Pad Fafnir: Range Stone T2 (5% Chance), Blessed Oridecon Ore (100%), Blessed Elunium Ore (100%), MVP Coin Chest (100%), High Quality Power Stone Egg (5%) - Pad Leviathan: Magic Stone T2 (5% Chance), Blessed Oridecon Ore (100%), Blessed Elunium Ore (100%), MVP Coin Chest (100%), High Quality Power Stone Egg (5%) New World Boss Additional Drops - Blue Gondra: MVP Coin Chest (100%), Quality Power Stone Egg - Nightmare Golem: MVP Coin Chest (100%), Quality Power Stone Egg Added Item "Eaters" / Rerolls for Castle Drop / Power Stones - These Eaters can convert your items to points and you can use those points to roll a power stone / castle drop. Power Stone Eater NPC (Near Aver De Dosh NPC) Stone Pts. Table View Full Update Details Here:
  8. Geffen Magic Tournament A great way to get stronger in Arunafeltz RO is the Geffen Magic Tournament where you can get strong equipment, cards and even 3rd job costumes which will be discussed further down this guide Note1: You can not reenter this instance if you happen to exit this instance before the instance is done (e.g. disconnected, died then respawn). It is suggested to bring a Token of Siegfried in case you die in the middle of the instance. Note2: All tournament's monsters in this instance are Demi-Human only, and have Neutral, Ghost, and Earth elements. Note3: This instance dungeon can only be entered by a solo party. Note4: Don't forget to talk to Emmitt White after exiting the instance to start the instance cooldown timer. Talk to the Instance Manager in veil town @warp veil 85 84 to warp at the instance entrance. Talk to Emmitt White /navi dali 98/141 in Dimensional Gap to start the quest. When the instance is ready, click on Dimensional Device and select Enter. You have 2 hours to complete this instance. You can pick up Special Buffs by helping out geffen residents (this also determines which Geffen Resident you fight in the tournament) Purple Geffen Bully Increases magic damage Red Geffen Gang Member Receive reduced damage Yellow Geffen Shoplifter Increase physical damage 3. Talk to the Receptionist (@gef 122,58) in the south area, to register for participation in the tournament. Notes Each round has a time limit of 3 minutes except for Fenrir whose timeframe is 5 minutes. You will be rewarded with Geffen Magic Contest Coins for winning each round. Talk with the Healer after each round to fully restore your HP/SP. Every opponent is a Demi-Human. They are usually Neutral but prepare for Earth and Ghost too. The skills below cannot be used during the duels: Abracadabra Dimension Door Expulsion Ice Wall Ignorance Intimidate Spider Web Teleport Thorn Trap Vacuum Extreme Geffen Opponents and Coin Rewards Tips on Interesting Tournament Opponents Blut Hase has ghost property. Use ghost property attacks or any non neutral/poison attack. Use converters or Cursed Water. Kuro Akuma can turn invisible. Use sight/box of sunlight/ maya purple card or any AOE skill to reveal him. Dwigh has ghost property. Use the same strategy with Blut. Fire resistance is recommended but not totally needed. Fay Kanavion has ghost property. Use the same strategy with Blut. Fay can break your weapons. Use a FCP scroll or Weapon Repair (obtainable from the cash shop or with event tickets). You can also use a golem card to save on costs. Fenrir has ghost property. Use the same strategy with Blut. Has lots of HP and damage so will need good gear and damage or kiting with the stairs Can cast Earth Strain has a chance of striping enemies from their weapon, headgear, armor, shield and accessory. Exhibit A. Top tier Stair Kiting Equipment Rewards descriptions as well as card Effects can be viewed in the official Arunafeltz Wiki Thank you for your time -Mo Fan
  9. Note: This is a guide for everybody, but focused on newbies Hello Folks, An Instance is a type of dungeon in which a specific copy is created for each individual party attempting to enter. As such, the server requires a small time period to create the instance, and it can only be used until a certain time limit before it is destroyed. Therefore, each party has the instance to themselves. These Instances in ArunafeltzRO are semi-customized (e.g. HP of monsters, Some Card Effects, Drop rates, Some Item Effects & Requirements for Items) storyline and other components are the same and did not change. Let us take note that: They involve one-way (no going backwards) progressions in an NPC-narrated quest. They require players to be in a Party, and are "created" uniquely for each party. One party (its members) cannot enter the instance of another party. They have time limits in which the quest progression must be completed. If the quest is not completed, the instance will be destroyed, and players sent back to their Save Points. They have cooldown periods, where a player must wait after the time period ends before creating/entering a new instance. They do not allow the skill teleport (or Fly Wings). In a solo party, the player will be sent back to their Save Point when logged out more than 5 minutes inside an instance. They may restrict certain other skills depending on the instance. They are restricted to characters of certain Base Levels. The players can not reenter the instance if the players happen to exit the instance before the instance is done (e.g. disconnected more than 5 minutes in a solo party, died then respawn). Some instances have an access that must be done before the players can start entering it. ArunafeltzRO Unique Feature: Instance Reset Tickets - Allows you to reset the cooldown of the instance Tier 1: Sealed Shrine - Requires 5x T1 Instance Reset Ticket Orc's Memory - Requires 1x T1 Instance Reset Ticket Tier 2: Geffen Magic Tournament - Requires 5x T2 Instance Reset Ticket Old Glast Heim - Requires 5x T2 Instance Reset Ticket Faceworm Nest 5x T2 Instance Reset Ticket Tier 3: Nidhoggur's Nest - Requires 3x T3 Instance Reset Ticket Endless Tower - Requires 5x T3 Instance Reset Ticket Now, Let's Talk about a Sharp Shooting Sniper Build (This is Top-Tier, very versatile and a very newbie friendly job for instances.) Top Gear: Highly Recommended: Soldier Hat Increases damage to Boss monsters by 20%. Increase damage to Normal monsters by 10%. If refined to +7, increases damage to Boss monsters by 1%. If refined to +9, increases damage to Boss monsters by 1%. Highly Recommended only if High Refines: Cero Horn +5% Critical Damage Rate -5 Agi -5 Int +Full Hallow Mask +2% Critical Damage Rate per refine rate of Cero Horn +10 Agi 15% Chance to curse on enemy. Evil Marching Hat Str +2 Attack +2% to all monsters. If refined to +7 or higher, critical +10%. If refined to +9 or higher, the attack and ranged attack damage increases by 5%. Captain's Hat Increases Physical Ranged attack power by 7%. Max HP +100 Dex +1 Recommended: Cygnus Helm Reduces damage from Demihuman race by 10% [Sniper, Stalker, Clown, Gypsy, and Gunslinger Class] Increases long range attacks by 15% Only Best Card Required for Top Gear: (Required for spamming Sharp Shooting) Kiel-D-01 Card - Reduces all skill's after-cast delay by 40% Sealed Kiel-D-01 Card - Reduces all skill's after-cast delay by 30% Middle Gear: Highly Recommended: Shadow Booster ASPD +10 Reduces After Cast Delay by 5%. Highly Recommended only if High Refines: Hawk Eyes Dex +2 Adds 3% long range distance Atk. If refine = 7 Additional Dex +1, Adds 2% to Long Distance Atk If refine = 9 Additional Dex +2, Adds 2% to Long Distance Atk Full Hollow Mask Dex+ 2 Atk + 3%, Matk + 3% if refine = 7 Additional Dex + 2 if refine = 9 Additional Atk +3%, Matk +3% +Cero Horn +20 Agi -20 Int +15% Critical Chance/ 15Crit ~Small chance of casting using coma on enemy (0.09%) Recommended: Hollow Mask Bonus: Dex +2 Atk +3%, MAtk +3% Fancy Phantom Mask Str +1 Atk +5% After Cast Delay reduces by 1% Max HP +100 for each refine level. Increases damage of Mammonite and Throw Zeny skills by 20%. Robo Eyes Dex +1 Atk +2% Matk +2% Only Best Card Required for Mid Gear: (Required for spamming Sharp Shooting) Kiel-D-01 Card - Reduces all skill's after-cast delay by 40% Sealed Kiel-D-01 Card - Reduces all skill's after-cast delay by 30% Lower Gear: Highly Recommended: Crimson Rose Atk +1% Matk +1% Max SP +30 Highly Recommended with Combo: Captain's Pipe Reduces damage from Demihumans by 2%. [+Captain Hat] Increases long range Physical attacks by 1% for every refine level of Captain Hat. Recommended: Chocolate Donut Atk +5 Def +2 Max HP +1500 Recover 1 HP every 100 seconds. Foxtail Matk +10 Reduces fixed cast time by 0.1 seconds. Dex +2 Armor: Highly Recommended: Dragon Armor All stats +5 [Mage, Archer, Acolyte, Taekweon, or Ninja Class] Increase Physical Damage by 5%, 25% resistance against Silence status. [Swordsman, Merchant, Thief, Taekwon, or Gunslinger Class] Increase Magical Def by 5%, 25% resistance against Stun status. [+Dragon Armor, Dragon Manteau, and Dragon Shoes Equip Set] All stats +5, decreases all incoming magic damage by 5%, increases damage by 5%. Needed Enchants: 1st Slot: 3% Atk%/Crit Damage%/Long Range Atk% 2nd Slot: 4% Atk%/Crit Damage%/Long Range Atk% 3rd Slot: 5% Atk%/Crit Damage%/Long Range Atk% DO NOT GET CRIT DAMAGE % IF YOU WILL USE THANATOS CARD Note: Bring 3 Dragon Armors with this cards Compounded Ktullanux Card -Increases damage against Fire Property monsters by 50%. Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage. Gloom Under Night Card - Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%. Ghostring Card - Enchant an Armor with the Ghost Property. HP Recovery - 25% Another Note: Use the Gloom Under Night Card, Ktullanux offensively (Mostly on the Mvps), If you can't keep up with their damage just use the ghost armor Defensively. Weapon: Dragon Bow Dex +3 Increase Sharp Shooting Damage by 1% per refine rate. Increases Long Range Damage by 5%. [Stalker] Increases Double Strafe damage by 1% per refine rate. Increases Long Range Damage by 5%. Note: Bring 2 Dragon Bows, 1 for Normal Mobs and 1 for the MVP/s Normal Mob Bow Cards: Highly Recommended: Turtle General Card - Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. The Paper Card - Inflict 20% more damage with Critical attacks. Drain 1 SP from its owner on each attack. Angry Student Pyuriel Card - Increase critical damage by 30%. Increases damage received from all monsters races by 10%. Recommended: White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Memory of Thanatos Card - Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30 Note: Best Combo: 2 cards of each except Thanatos Card (Needs only 1) MVP Mob Bow Cards: Highly Recommended: White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Turtle General Card - Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Abysmal Knight Card - Increase damage on Boss monster by 25%. Memory of Thanatos Card - Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30 Note Best Combo: 3 Abysmal Knight Cards + Any card of the Following Garment: Highly Recommended: Dragon Manteau All stats +1 [Mage, Archer, Thief, Taekweon, or Ninja Class] Perfect Dodge +5. Bonus +1 Perfect Dodge per refine. [Swordsman, Merchant, Acolyte, Taekwon, or Gunslinger Class] Reflect 5% Melee Damage. Bonus +1% Reflect Melee Damage per refine. [+Dragon Armor, Dragon Manteau, and Dragon Shoes Equip Set] Needed Enchants: 1st Slot: 3% Atk%/Crit Damage%/Long Range Atk% 2nd Slot: 4% Atk%/Crit Damage%/Long Range Atk% 3rd Slot: 5% Atk%/Crit Damage%/Long Range Atk% DO NOT GET CRIT DAMAGE % IF YOU WILL USE THANATOS CARD Recommended Only If need high base stats: Gigant Snake Skin A head scales of Wormface which defeated in distorted dimension. This demon once called as Jormungand's reincarnate. MDEF +10. This manteau resonates with all types of Temporal Boots. All Stats + 2 MaxHP +15% and MaxSP +5% when equipped with any type of Temporal Boots. Note: Just Aim for Good Dex Enchants, you can get double +7 dex stats if you're lucky enough! (Just use this for Dex Purposes) Cards: Highly Recommended: Superior Deviling Card: Reduces damage received from [Neutral] element attacks by 50%. Increases damage received from all elements except [Neutral] element by 50%. [Sniper & Gunslinger] [If no Ghostring Card & Using Two Hand Weapon] Additional 10% Neutral Resistance Deviling Card - Reduces damage received from [Neutral] element attacks by 50%. Increases damage received from all elements except [Neutral] element by 50%. Giant Whisper Card - Flee Rate + 10 [Base STR >= 80] ATK + 20 [Base VIT >= 80] Maximum HP + 3% [Base LUK >= 80] Critical Rate + 3 Recommended: Raydric Card - Increase resistance to Neutral Property attacks by 20%. Noxious Card - Reduces damage received from [Neutral] element attacks by 10%. Reduces damage received from ranged attacks by 10%. Footgear: Highly Recommended: Dragon Boots Maximum HP and Maximum SP +25% Movement Speed +70% Increase Resistance against Sleep status by 50% [Mage, Archer Acolyte, Taekwon or Ninja Class] Max HP +1%*(Base lvl/10) [Swordsman, Merchant, Thief, Taekwon, or Gunslinger Class] Max SP +1%*(Job lvl/10) [+Dragon Armor, Dragon Manteau, Dragon Shoes Equipment Set] Needed Enchants 1st Slot - 5% Atk to Boss Monsters 2nd Slot - 10% Atk to Undead/Dark Property 3rd Slot - 10% Atk to Boss Monsters Recommended Only If need high base stats: Temporal Dex Boots Maximum HP and Maximum SP+ 20% Movement Speed 70% [Mage, Archer, Acolyte, Taekwon or Ninja Class] Max HP + 1% * (Base Lvl/10) [Swordman, Merchant, Thief Class, Taekwon or Gunslinger Class] Max SP + 1% * (Job Lvl/10) ________________________ For each 2 refine levels: MaxHP +100 MaxSP +10 DEX +2 ________________________ Base DEX at least 120: Reduces fixed cast time of all skills by 0.5 sec. ->Increases ranged physical attack by 10%. Needed Enchants: Long Range Atk 8% Hawk Eye (+10 Dex) Note: Bring 2 footgears with the following Cards: Footgear 1: This is for Kiting/Moving Around Eddga Card - Max HP - 25% Adds a permanent Level 1 Endure effect to the compounded item. Or Superior Eddga Card - Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. Footgear 2: This is for Damage Faceworm Queen Card - Max HP - 10% Crit + 15 For every upgrade level of the compounded item, Crit + 1 Increases critical damage on targets by 1%. Blut Haase Card - ATK +3%, ranged physical attack damage +5%. Geffen Bully Card - Aspd + 3% Increases critical damage on targets by 5%. DO NOT GET CRIT DAMAGE % IF YOU WILL USE THANATOS CARD Accessory: Highly Recommended: Archer Figure Dex + 5 Attack + 10 Long Range Damage + 7% Recommended: Bow Thimble A finger accessory for archers which helps improve their accuracy. Ranged Attack Damage + 3%. Cards: Highly Recommended: Ifrit Card - Increase ATK, Critical Rate, and HIT every 4 Job Level. Add a 1% chance of auto casting Level 10 Earthquake on the user when the user receives Physical Damage. Zerom Card - DEX + 3 Note: Just use Ifrit Card If you're a critical sharp shoot type. Note 2: Use Zerom if you're using a Thanatos Card. Note 3: If ever you have donate Items such as a Dragon Ring It is more efficient to use it. Costumes: Actually, Any costume will do. Just make sure you have Maxed out any of this Enchants. 1st Slot: 5% Long Range Atk or 5% Crit Damage / 3% Atk 2nd Slot: 8% Crit Damage / 3% Atk 3rd Slot: 10% After Cast Delay (Need atleast one in 1 costume)/ 7% Atk or 7% Long Range Atk / 10% Crit Damage DO NOT GET CRIT DAMAGE % IF YOU WILL USE THANATOS CARD Consumables: (Items can be found in the tool dealer or the items may be farmable) Highly Needed: Hunter Talisman - Soul Links to Hunters and Snipers giving them special buffs for the skill's duration. -Effectiveness of Beast Bane is increased by Hunters/Sniper STR. -If Double Strafing is Level 10, a new skill, Beast Strafing, will be available. -There is a low chance of Falcon Assault occurring automatically per shot with a bow -Making their Sharp Shooting halving its After Cast Delay Abrasive - An abrasive that adds sharpness to a weapon. Increases Critical Rate by 30 for 5 minutes. If you are incapacitated, the item effect will disappear. (Use if Crit Type) Anti-Abrasive - An abrasive that adds sharpness to a weapon. Decreases Critical Rate by 100 for 5 minutes. If you are incapacitated, the item effect will disappear. (Best use with Thanatos Card) All +10 Food Stats - Just a boost for stats Blessing Scrolls - Casts Level 10 Blessing on user. Increase Agi Scrolls - Casts Level 10 Increase Agility on user. Panacea - Cures the user of [Blind], [Curse], [Confusion], [Poison] and [Silence] statuses. IMPORTANT: (May be found in the event shop) Token of Siegfried - Not a consumable but Allows you to resurrect yourself in battle. Needed: Aloevera - Casts Level 1 Provoke on user. Anodyne - Casts Level 1 Endure on user. (For Lazy Switchers to Eddga XDDD) Box of Resentment - Increases Atk by 20 for 60 seconds NOTE: PLEASE DON'T FORGET YOUR HEALING POTIONS/YGG BERRY XDDD NOTE 2: Don't forget to also bring Bubble gum for spiking those drop rates! Stats: 1-35 STR - Just For Weight purposes 110-130 AGI - As long as you reach max ASPD 130-180 VIT - Need a lot of HP 1-75 INT - Just For SP 250-255 DEX - Main Source of Damage 1-99 LUK - Totally Depends if you're a Crit type or Thana type. INSTANCES: Tier 1 Instances: Sealed Shrine Requirements: -Need Atleast 2 people in the party and is active. Items to loot: #6004 Steps: 1. Type @instance and warp to Sealed Shrine from the Instance Manager, your Party leader must speak with Friar Patrick 2. After asking to enter, the party must wait for the instance to be created. The party will have 5 minutes to enter the dungeon, or else the dungeon will be destroyed. If the dungeon is destroyed, the party may request another one immediately. A party may leave the shrine, but they must return to the shrine in 5 minutes. The party will have 2 hours to finish the dungeon. After the instance expires, the party leader and anyone that participated in the party will be unable to create a new instance for 12 hours. (Party members can go with another party leader who can create the dungeon, however.) Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again using the shortcut Alt+B. 3. Once inside, the party leader must talk to the Hero NPC to begin the quest in the Shrine (141, 221). Snatch, Teleport/Fly Wings, Safety Wall and Assumptio are disabled in the dungeon. Assumptio Scrolls can be used, however. Map of the 1st Floor Dungeon Monsters 40 Wraith Dead 40 Flame Skull 20 Khalitzburg 40 Skeleton General 30 Evil Druid 30 Wind Ghost 20 Lude 10 Banshee 20 Ancient Mimic 40 Zombie Master Monsters Do respawn here, and give both Experience and Drops. Experience is also lost upon death on both levels of the dungeon. 4. First from the start point, head to the Hero (Marked in yellow) and talk to it. It will ask you to bring a Pendant of Spirit. Talk to the Falling Graves (Marked in blue). The correct one will give a Pendant of Spirit. Only the Party Leader can obtain and return the pendant to the Hero (141, 221). 5. Return the Pendant of Spirit to the first Falling Grave. The NPC will instruct you to meet him in the center of the Catacomb. 6. Now talk to the Soul of Ancient Hero in the middle of the map (Marked in green). He will require one representative of the party (the party leader) to get 10 Essence of Fire. He will also instruct you to gather Token of Apostle. Only the party leader and anyone who left the dungeon during the quest needs to have a Token of Apostle to progress to the next floor. You will have 1 hour to finish his task. Essence of Fire are obtained from Torches (Marked in red). Token of Apostle are obtained automatically by killing any monster named Apostle of Baphomet. These are tradable among party members, but only the party leader and anyone who left the dungeon during the course of the quest are required to have them in order to progress to the next floor. If the party leader disconnects, respawns, or otherwise leaves the dungeon while collecting Essence of Fire, the Soul of Ancient Hero will no longer correctly recognize the party leader, and the quest cannot be continued. 7. After returning with the items, Soul of Ancient Hero will open the portal to the second floor. The portal can be found at the lower right side of the floor. 8. Once on the second floor, talk to The Main Altar to summon Great Demon Baphomet. Great Demon Baphomet is invulnerable to your attacks. 9. The Soul of Ancient Hero will tell you of seals that will weaken Baphomet. He will instruct you to go to 5 seal locations on the map. The locations are: 2 o'clock, 4 o'clock, 8 o'clock, 10 o'clock and the middle (above The Main Altar). 10. Great Demon Baphomet must be brought INTO the seal and the seal must be activated to weaken Baphomet. Upon activating a seal, your party has a few seconds to damage Baphomet. The Soul of Ancient Hero will tell your party which seal to activate next. The party member who activates a seal will be Stone Cursed for approximately 30 seconds. It is during this time that the other party members must attack and damage Baphomet. The party member who activates a seal cannot activate two seals in a row. Thus, a party must have a rotation for members who will activate seals. Rewards Upon killing Great Demon Baphomet, one of the possible drop items is a Cursed Baphomet Doll, which is used to make the headgear, Giant Magestic Goat. Process of headgear creation: 1. After killing Great Demon Baphomet and receiving a Cursed Baphomet Doll (10% chance to drop) in your inventory: Do not talk to the Champion NPC to warp out. Use a Butterfly Wing or use the Warp Portal acolyte skill to get out of the instance map. DO NOT talk to any other NPC, AT ALL. Come back to Friar Patrick first and DISCUSS ONLY THE DOLL. Note: Any other choice but talking to Friar Patrick about the doll that you hold in your inventory will result in failure of the headgear quest. Step 2 will not activate unless you have spoken to the Friar about the doll first. If you talk to any other NPC, or select any other option, your completion status on the instance is reset. This means if you mess up this step by selecting any other option than the doll option or talking to any other NPC, you might possibly have to redo the entire Sealed Shrine Quest again, gain completion of the instance according to the server, and regain the doll. You have been warned! 2. Speak with Rust Blackhand (prt_monk 261,91) with the following items to make a Giant Magestic Goat. 1 Cursed Baphomet Doll 1 Magestic Goat 30 Crystal of Darkness 50 Fragment of Darkness 990,000 Zeny Giant Magestic Goat A headgear made from the horns of Baphomet. Increases physical damage to the Demi Human monster by 12%. As your JOB Level increases, the helm grants additional ATK. Monsters Info Image Name Level HP Size / Race / Element Wind Ghost 51 12,050 Medium / Demon / Wind 3 Evil Druid 58 41,265 Large / Undead / Undead 4 Wraith Dead 74 107,552 Large / Undead / Undead 4 Lude 36 8,035 Small / Undead / Undead 4 Ancient Mimic 60 20,200 Large / Formless / Neutral 3 Khalitzburg 63 48,190 Large / Undead / Undead 1 Zombie Master 62 35,527 Medium / Undead / Undead 1 Flame Skull 60 25,200 Small / Demon / Ghost 3 Banshee 81 87,777 Medium / Demon / Dark 4 Skeleton General 73 43,505 Medium / Undead / Undead 1 Great Demon Baphomet 98 75,000,000 Large / Demon / Dark 3 ArunafeltzRO Special: Gather 10x Cursed Baphomet Doll and you can craft this amazing middle headgear with some other requirements. (Veil 88,123) Chrome Quests (Special Equipments Section) Visor Chroma Increases Variable Cast Time by 100% Reduces SP Recovery by 100% Ignore 20% MDEF of Normal Enemy Reduces After Cast Delay by 40% [Refine Bonus] Ignores 1% MDEF of Normal Enemies per Refine Rate. Requirements: 1x Unique Glasses 1x Fallen Bishop Hibram Card 2x Kiel-D-01Card 10x Gemstone 10x Cursed Baphomet Doll Video: WILL BE UPLOADED SOON AFTER DONE WITH THE GUIDE! Orc's Memory Items To loot: #50101 With 1 or more people in your party, the party leader needs speak with Dimensional Gorge Piece (gef_fild10 242, 202) to "Reserve the Orc's Memory". After the dungeon is created, speak to the Dimensional Gorge Piece to "Enter the Dungeon". Note: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut Alt+B. Note 2: There is a 2 hour time limit for completing the quest before the instance is destroyed. Once inside, the party leader must speak to Kruger (1@orcs 180,29) to start the instance. Enchanted Orcs shown in blue To pass each zone on the first map, you must kill the Enchanted Orc in that zone (Enchanted Orcs are identical to Orc Warriors). Kruger explains that each non-enchanted orc you kill will cause a High Orc to spawn near the exit. Depending on the challenge you wish to face, you may kill only the Enchanted Orc, or instead kill everything. If enough Orcs are killed, a large mob of Stalatic Golem will spawn at the end of the 4th zone. The first Enchanted Orc spawns at (142, 87). Killing it opens a portal at (168, 125). The second Enchanted Orc spawns near (106, 108). Killing it opens a portal at (89, 94). The third Enchanted Orc spawns at (32, 44). Killing it opens a portal at (38, 105). The fourth Enchanted Orc spawns near (24, 178). Killing it opens a portal at (21, 189). All monsters on 1@orcs will de-spawn as soon as the last Enchanted Orc dies. On the second map, speak to Kruger again (2@orcs 35, 169). He explains that you will need to extinguish the Braziers to proceed to the next zone. braziers in yellow, "bosses" in blue As before, depending on the challenge you wish to face, you may kill only the specific guards, or instead kill everything. If enough Orcs are killed, a large mob of Wraiths will spawn at the end of the 4th zone. Each Orc Zombie killed will respawn as an Orc Archer. Each Orc Skeleton killed will respawn as a High Orc. The Braziers in the first zone are at (27, 164), (55, 154), (108, 145), and (99, 179). After being activated in order, The Chief Orc of Safeguards will spawn at (110, 156). Killing him will open a portal at (48, 100). The Braziers in the second zone are at (35, 92), (33, 70), (71, 30), and (84, 50). After being activated in order, Orc Sniper will spawn at (67, 64). Killing him will open a portal at (101, 55). The Braziers in the third zone are at (143, 144), (162, 134), (145, 116), and (137, 98). After being activated in order, Depraved Vengeful Orc Spirit will spawn at (156, 147). Killing him will open a portal at (167, 104). After the Depraved Vengeful Orc Spirit dies, a Depraved Orc Hero and Shaman Cargalache will spawn in the 4th zone. When Shaman Cargalache dies, all monsters on 2@orcs will de-spawn (except the Anophles and Orc Hero). Note: If Shaman Cargalache dies at the same moment as another Orc, a bug may prevent the de-spawn. ArunafeltzRO Special: The Orc Hero in this instance Has 150,000,000 HP (The Highest & Strongest MVP HP in all instances) This Orc Hero gives an item called Orc Hero Headress (item #50101) and give x8 of these. This is used in creating special items and superior cards: (Veil 85,80) (Equipments Section) Large Orc Hero Helm Reduce Damage from Demihuman Monster by 10% Grants Level 5 Auto Guard Skill Requirements: x250 Orc Hero Headress x10 Mithril ARO Coin (Veil 88,123) Chrome Quests (Special Cards Section) Superior Orc Hero Card - Vit +5, Max Hp +5%, Prevents Stun status. Requirements: x50 Orc Hero Card x1 Tao Gunka Card x100 Orc Hero Headress x10 Mithril ARO Coin Video: WILL BE UPLOADED SOON AFTER DONE WITH THE GUIDE! Tier 2 Instances: WILL CONTINUE LATER OR TOMORROW.
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