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Prototype™

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  1. Since the implementation of the new Instance called "Wave Mode" on September 30, 2022. I will be sharing my tip on how to farm efficiently with freebie item only so that even starting players can go directly to farm on the instance if they have hourly coin (Please excuse the tiles as I am using my costum GRF while making this guide) Brief Introduction on the new Instance: To enter, find Entrance NPC 'Zonda Rep', located in Prontera 150 75 You will need 30 Hourly Coin per Entry. (Unli Pops, Unlimited Entry) You also need to create a party first. Then select "Request an Entry" to generate an instance. Monsters & Rewards might get buffed at future updates Wave Mode instance is a mini-game mode in memorial dungeon, it is similar to tower defense game fashion. The game starts when the player enters the dungeon. Wave Mode dungeon lasts 1 hour. A monster wave is released once every 20 seconds and the monsters that appear differ for each wave. A Treasure Box appears every 5th monster wave. Detailed List of monster and overview: CLICK HERE After creating your farmer and entering the world of ArunafeltzRO. You will be warp to Veil Town Click This "Freebies" and "Solo Pack" NPCs to get free items/usable Before leveling purchase 10 Bloody Shell from NPC Tool Dealer> Ammunitions first to prepare your character. Once done, proceed to @train to level up your character and choose the Gunslinger Job Stats: You can copy this if you want The important item you will get is the "Dragon Solo Pack" where it will give you Account Bound MVP cards and Dragon Weapon Pack. Also Angelic Valkyrie Set and YGG Seed/Box I have listed only the items that you are going to use. As for the weapon. compund the Account Bound "Doppelganger and 3x Turtle General Card" on to your freebie Dragon Revolver and it should look like this PS: I refined it to +4 due to refine bonus on the weapon. You can purchase the Oridecon on any NPC Tool Dealer>Blacksmith Tools then proceed to @warp veil 86 156 for refine. Now that you are ready. you can now proceed to the NPC to register and to enter the map(with 30 hourly coin in hand as an entrance fee) type @autoloot and use Bubble Gum Or HE Bubble Gum to increase the drop rate . Tips and tricks: Stand at a specific spot on the map at around 50 74(as seen on the top right of the image below) and spam there everytime monsters gets spawned. Yes any mobs can be hit on the spot including the treasure chest. You can use YGG Seed or Berry from the Freebies to sustain your SP once you ran out Extra Cards to farm if you want Eggyra Card(Shoes) - SP Recovery + 15% Incubus Card(Armor) - INT -3, Maximum SP +150, SP Recovery -20% [+ Succubus Card] INT +4, SP Recovery +30% Succubus Card(Headgear) - VIT -3, Maximum HP +1000, HP Recovery -20% [+ Incubus Card] VIT +4, HP Recovery +30% PS: If you are on PC. Log in any 4 other account(Maximum total of 5 clients) to afk farm(Just leaving them afk anywhere LuL) Hourly points which you can exchange them for Hourly Coins and give them to your main farmer. You can exchange hourly Points on Hourly Shop "just type @donate and it will warp you next to her" Conversion rate is 50 Hourly Points = 1 Hourly Coin. You can check your points by typing @hreward on the chatbox. End~~ HAVE FUN FARMING. AND DONT SELL HD CARNIUM/BRADIUM TOO HIGH!!!!!!!!!!!!!
  2. I.) Introduction The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows... II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills III. Stats Strength: Maximum 255 Agility: Until character reaches 197 attackspeed Vitality: Depending on your preference Intelligence: No need Dexterity: Until it reaches 150 for Meteor Assault(It's up to you) Luk: Until character reaches a crit rate of around 75-85 IV. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +2% For each 2 refine, ATK+1%, Max SP -1%. Angra Mantis Card: Critical damage +2%. [Thief and Thief Upper Classes] For every 2 refine on the compounded item, critical damage increases by 1%. Sniper Card: Enables user to use True Sight Skill A.2 Mid Gear Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +2% For each 2 refine, ATK+1%, Max SP -1%. Angra Mantis Card: Critical damage +2%. [Thief and Thief Upper Classes] For every 2 refine on the compounded item, critical damage increases by 1%. Sniper Card: Enables user to use True Sight Skill A.3 Low Gear Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Preferred Enchants ATK = 3%,4%,5% Critical Damage = 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Preferred Enchants ATK = 3%,4%,5% Critical Damage = 3%, 4%, 5% Shoes Cards: Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack. General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Firelock Soldier Card: STR +2 [Refine Rate of compounded Footgear is +9 or above] Maximum HP and SP + 10% Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1% Preferred Enchants ATK 5% against Demihuman Monster ATK 10% against Neutral Monster ATK 10% against Demihuman Monster Note: Temporal Boots Cannot Be The Same Enchanted As It Has It's Own Enchant From Another Source Preferred Enchants Fighting Spirit, Bear's Power (Adds a chance to proc +200 STR for 5 seconds and transforms into a Bigfoot when being physically attacked.) Shield (Incase needed) Cards: Golden Thief Bug: 69% Reduce all magic attack, including supportive skills that target character Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%. Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Sniper Card: Enables user to use True Sight Skill Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. Owl Baron Card: Add a 3% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking. Weapons Counter Slash Build Critical Build Cards Hydra Card: Increase physical damage inflicted on Demihuman by 20%. White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Critical Damage 5% Critical Damage 8% Critical Damage 10% Preferred Stones T1 = Strength Stone, All Stat Stone T2 = Strength Stone, All Stat Stone, ATK Stone T3 = Sky Mythical, Clear Mythical, Violet Mythical V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps) +2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps) 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Aegir(Armor, Garment) with Sleipnir = Decrease Damage from Demihuman by 10% 5. Aegir Set(Armor, Garment, Shoes) = Decrease Damage from Demihuman by 12% 6. Anti Magic Suit + Magic Intensifier Ring + Physical Enhancer Ring = 10% Reduce Damage, After attack delay 10%, Reduce After Skill Delay 10% 7. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 10% Reduce Damage, Reduce Variable Cast time 10%, Reduce After Skill Delay 10% Special Notes for Magic Intensifier Ring and Physical Enhancer Ring = Cannot use 2 same ring for GMR/AMS as 1 effect will only work VI. Usables Poison Bottle - Required when using "Enchant Deadly Poison" Skill Mastersmith Card - Enables use of Level 2 Maximum Over Thrust (compound this on any extra weapon and just switch to it to use the buffs and you can revert back to your main weapon) Aspersio Scroll - Endows weapon with Holy Property. Requires 1 Holy Water per use. Cursed Water - Enchant weapon with Shadow element for 3 minutes. Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds Abrasive - For 5 minutes, the player will receive +30 Critical Rate. This rate is doubled by Katar weapons. Box Of Sunlight - Detects Hidden Enemy Aloevera - Lowers Soft Def Box of Gloom - Cast Level 1 Attention Concentrate. Box of Resentment - Increases your ATK by 20 for 60 seconds. Panacea - Cures Poison, Curse, Silence, Confusion, Blind and Illusion.. Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% VII. Notes(How To Be Pusit) 1. Cloaking is your best ally specially when scouting a target. Never show yourself when roaming the map until you get close to your target 2. Never forget to cast "Weapon Blocking" using your Katar as it greatly helps you chance of survivability 3. Always make sure all your supportive usables are up and active 4. Apple of Idun is a great way to increase your HP Pool. So make sure you have a dual or a guildmate to cast them when you run out 5. Use meteor assault/box of gloom to show any hidden enemy near you. 6. When opting for a counter slash skill to kill someone/anyone make sure there are enemies using physical skill/attacks near where you want to spam so you can proc the "Counter" state to be able to use the skill. Best to use inside the enemy guild stack as it drops most of them(Depending on your element, but I mainly use Poison element when using this) 7. When using crit build. Mostly focus on using 2 Eternal Sword weapon and use "Enchant Poison" To greatly increase damage as it has scaling attributes when using poison element. 8. When poison element is not working on the enemy(continuous miss text showing) You can use any of the 2 extra weapons with : Dark Repulser (Use Aspersio Scroll to greatly increase damage due to refine bonus) - Best against Argiope Card(Poison), Evil Druid Card(Undead) users Elucidator (Use Cursed Water to greatly increase damage due to refine bonus) - Optional Weapon To Bring LUL. Infact FUCK THIS WEAPON. IT SUCKS LIKE YOUR MOM 9. Always be wary of your surroundings for which you know on who to target, what equipments needed to be put on and what weapons/elements needed to use 10. Prioritize locking down on enemy which deal damage to your teammates 11. If you are going to prioritize hitting Paladin(Devo Build). make sure you can sustain your HP as their reflects really hurt(MAS MASAKIT PA SA INIWAN TULAD MONG INIIWAN) or getting a Devo also you so he/she can tank the damage for you. If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  3. I.) Introduction One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills. II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills III. Stats Strength: Minimum of 50(Base) for Potions and Usables Agility: Until character reaches 197 attackspeed Vitality: Depending on your preference Intelligence: No need Dexterity: Maximum 255 Luk: Until character reaches a crit rate of around 105-110 V. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +2% For each 2 refine, ATK+1%, Max SP -1%. Kiel Card: Reduce after cast delay by 40% A.2 Mid Gear Cards: Gemini-S58: Status Resistance Violent Coelacanth: ATK +2% For each 2 refine, ATK+1%, Max SP -1%. Kiel Card: Reduce after cast delay by 40% A.3 Low Gear Armors Cards: Amdarais Card: ATK + 15%, MATK + 15%. Eevery 4 seconds drains 666 HP and 66 SP. Drain 6666 HP and 666 SP as the armor is unequipped. High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Preferred Enchants ATK = 3%,4%,5% Critical Damage = 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Menblatt Card: Every 10 point of base DEX, increases long range physical attack by 1%. ATK = 3%,4%,5% Long Range Physical Attack = 3%, 4%, 5% Critical Damage = 3%, 4%, 5% Shoes Cards: Faceworm Queen Card: MaxHP -10%, CRIT +15.Every refine level of the compounded gear: CRIT +1, increases critical attack damage by 1% Preferred Enchants ATK 5% against Boss Monster ATK 10% against Neutral Monster (Depending on your choice really on which element to which one you want to focus on more) ATK 10% against Boss Monster Accesory Cards Assassin Cross: Enables user to use Cloaking skill Sniper Card: Enables user to use True Sight Skill Ifrit Card: +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. Weapons Cards Abysmal Knight Card: Increase damage on Boss monster by 25%. White Knight Card: ATK +15 Increases physical damage inflicted on Medium and Large size monsters by 20%. Pyuriel Card: Increase critial damage by 30%. Increases damage received from all monsters races by 10%. Turtle General Card: Increases damage inflicted on all enemies by 20%. Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Critical Damage/Long Range Attack 5% Critical Damage 8% Critical Damage 10% Preferred Stones T1 = Dexterity Stone, All Stat Stone T2 = Dexterity Stone, All Stat Stone, ATK Stone, Range Stone T3 = Sky Mythical, Clear Mythical, Violet Mythical V. Notable Equipment Combo Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% Cero Horn and Full Hollow Mask = +20 Agi, -20 Int, +15% critical chance, ~small chance of using coma on enemy(Useless agains mobs/mvps) +2% critical damage rate per refine on cero horn, +10 Agi, 15% chance to cause curse on enemy(Useless agains mobs/mvps) VI. Usables/Arrows Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Enhanced Holy Arrow (Chrome Quest) Enhanced Shadow Arrow (Chrome Quest) Enhanced Ghost Arrow (Chrome Quest) Enhanced Water Arrow (Chrome Quest) Enhanced Earth Arrow (Chrome Quest) Enhanced Fire Arrow (Chrome Quest) Enhanced Wind Arrow (Chrome Quest) Enhanced Strong Arrow (Neutral) (Chrome Quest) NOTE: For best possible damage outcome, I personally prefer the Dragon Set Combo with highest possible refine on manteau for extra damage, Also cero set combo with highest possible refine, crimson rose for low headgear and dragon rings for accessory and as for the weapon is the Eagle Horny If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  4. I.) Introduction Do you believe in the gods? Witness the Paladin's might and see the power of the divine for yourself! Non-believers are sure to convert and sinners will repent! The Paladin is a shining symbol of piety and devotion who uses his fighting ability in the service of the gods and his fellow man. His skills can punish the wicked or inspire the faithful. Paladins are the Transcendent variant of the Crusader class. Aside from the HP/SP boost, the Paladin's defensive capabilities greatly helps party members in WoE allowing the members who have been skilled with Devotion will reflect any damage received to the paladin. They do receive many new offensive abilities which inspiring many STR - Build like Sacrifice, Shield Chain and INT-Build like Pressure. But will dive to those on another post in the future as we are going to mainly focus on Support Palading Build II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills III. Stats Strength: Depending on your preference for Potions and Usables Agility: Minimum of 90(Base) for Gemini-S58 Vitality: Maximum 255 Intelligence: Can be left at 1 Dexterity: Til Character Reaches 150 for no cast Luk: Minimum 100 V. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance A.2 Mid Gear Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance A.3 Low Gear Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Preferred Enchants Elemental Resistance 3%, 4%, 5% Max HP 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Preferred Enchants Mdef 3, 4, 5 Max HP 500, 700, 1000 Note: Giant Snake Skin Cannot Be The Same Enchanted As It Has It's Own Enchant From Another Source Preferred Enchants Special Vit, Vit+7, Vit+7 Shoes Cards: Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack. Gibbet: When refine is 0~5, Mdef +5 Green Ferus: Vit +1, Max hp 10% General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Preferred Enchants Max HP 5%, 10%, 10% Note: Temporal Boots Cannot Be The Same Enchanted As It Has It's Own Enchant From Another Source Preferred Enchants Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20% Shield Cards: Golden Thief Bug: 69% Reduce all magic attack, including supportive skills that target character Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%. Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking skill Smokie : Enables user to use Hiding Skill Errende Ebecee: Auto cast pneuma when receiving physical attack Superior Alligator: Receive 10% less damage from long range attacks Iara: Enables use of Level 1 Status Recovery Weapons Cards Corruption Root Card: ATK +20. Has a high chance of inflicting Stone Curse, Sleep or Curse on all targets within a 5x5 cells when dealing melee physical attacks. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Superior Lord of Death Card: Add 0.2% chance of casting Coma on an enemy. Adds 5% chance of auto casting Stun,Curse,Silence,Poison or Bleeding in random when attacking an enemy.(Any kind of physical attack) Doppelganger Card: Adds attackspeed Stormy Knight Card: Add the chance of auto casting level 1 Storm Gust on enemy when doing Physical Attack. Has 20% chance of Freezing an enemy when attacking Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Max HP 2%, Elemental Attack Resistance 3%, Mdef 20, Mdef 3, Elemental Attack Resistance 3%, Mdef 20, Max HP 2%, Elemental Attack Resistance 3%, Max HP 5%, Mdef 3, Elemental Attack Resistance 3%, Max HP 5% Max HP 2%, Max HP 3%, Max HP 5% V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes) = Decrease Damage from Demihuman by 12% 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Aegir(Armor, Garment) with Sleipnir = Decrease Damage from Demihuman by 10% 5. Anti Magic Suit + Magic Intensifier Ring + Physical Enhancer Ring = 10% Reduce Damage, After attack delay 10%, Reduce After Skill Delay 10% 6. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 10% Reduce Damage, Reduce Variable Cast time 10%, Reduce After Skill Delay 10% Special Notes for Magic Intensifier Ring and Physical Enhancer Ring = Cannot use 2 same ring for GMR/AMS as 1 effect will only work VI. Usables Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Glistening Coat - Requirement when using FCP Scroll HP Increase Potion (Large) - Increases MaxHP. Peony Mamy - Cures effect of Frozen, Freezing, Crystallization and Spider Web. 30 seconds cool down time. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds Box Of Sunlight - Detects Hidden Enemy Aloevera - Lowers Soft Def VII. Notes(How To Be You) 1. Always make sure your Auto Guard, Reflect Shield, Defender is always UP/Active when entering the castle to lessen the damage being taken from other players 2. Always keep on eye on your focused party member on whom you are assigned to support(Use/Target "Devotion" Skill) specially if they are the main hitters of your guild which greatly helps in wiping out the enemy guild or lurkers. 3. Defender should be watched carefully as this impacts your movement when advancing. You can turn off this one if there are no range type enemies near the vicinity. 4. If there is an Champion spamming "Asura Strike" near the "Guild Stack" and you are 100% sure that you have Devo'd your member. You can spam "Pressure" Skill on them to drain their SP(One of the main attributes that increase their Asura Strike) and to also negate them from using Body Relocation if they dont have any SP remaining. 5. When seeing a player casting "Urgent/Emergency Call", cast level 1 Provoke(YES ONLY LEVEL ONE AS YOU ARE NOT THAT STUPID ENOUGH TO CAST LEVEL 10 SINCE IT INCREASES THEIR ATK SPECIALLY IF THEIR CASTER IS A CHAMP) to cancel their casting. 6. Always be on the back line as you are the one being relied on for the survivality of the member you are supporting 7. When entering "Emp Room" be the first to go inside to tank any incoming damage from players defending the castle so that you can cast Devotion on them when they enter next. 8. Use Magnum Break to destroy the trap you have walk on. 9. The More HP the Better since you are the one tanking the damage being received by your party member which you have casted Devotion. But also have a reduction bonus on your item. 10. Always check if you have usable ready to use. never let yourself run out of them. 11. When you are being targeted. You can use Hiding and Cloaking to stop their spam on you and so you can recover some HP immediately when resurfacing back as they will now be focusing on other players. 12. Geffen Magic Robe refined to +9 reduce your DEF against Thanatos user and use with Physical Enhance and Magic Intensifier for added damage reduction 13. Anti Magic Suit Combo refined to +9 increases your total Max HP by 10% and Mdef by +15 and use with Physical Enhance and Magic Intensifier for added damage reduction and Grimtooth to lower your DEF If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  5. I.) Introduction With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature! Biochemists are a popular class in Arunafeltz because of the amount of damage they can deal to WoE in particular, as well as of their support role also which greatly increase a guilds survival during WoE Stacking NOTE: Acid Demonstration Skill Is Modified on Arunafeltz Ragnarok Skill Changes Creator/Biochemist Acid Demonstration ~ Adjusted Acid Demonstration Formula Long Range% Bonus to Scale Properly With VIT Stat of the enemy. Below is the damage comparison Table & Graph of the Acid Demonstration Skill and the OLD Vs New Formula II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills III. Stats Strength: Depending on your preference for Potions and Usables Agility: Minimum of 90(Base) for Gemini-S58 Vitality: Minimum of 80(Base) for Gemini-S58 Intelligence: 255 (Acid Demo Build) 180~220 (SPP/AD Build) Dexterity: Til Character Reaches 150 for no cast Luk: Minimum 100 V. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance Kiel-D-01 : Reduce after cast delay of all skills by 40% Sniper Card: Enables the user to use skill True Sight A.2 Mid Gear Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance Kiel-D-01 : Reduce after cast delay of all skills by 40% Sniper Card: Enables the user to use skill True Sight A.3 Low Gear Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Preferred Enchants Elemental Resistance 3%, 4%, 5% Max HP 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Preferred Enchants Mdef 3, 4, 5 Perfect Dodge 3, 4, 5 Max HP 500, 700, 1000 Long Range Physical Attack 3%, 4%, 5% (Yes It ADDs Damage to Acid Demonstration) Note: Giant Snake Skin Cannot Be The Same Enchanted As It Has It's Own Enchant From Another Source Preferred Enchants Special Vit, Vit+7, Vit+7 (For SPP Route) Special Int, Int+7, Int+7 (For Acid Demonstration Route) Shoes Cards: Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack. Gibbet: When refine is 0~5, Mdef +5 Green Ferus: Vit +1, Max hp 10% General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Preferred Enchants Max HP 5%, 10%, 10% Note: Temporal Boots Cannot Be The Same Enchanted As It Has It's Own Enchant From Another Source Preferred Enchants Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20% Shield Cards: Golden Thief Bug: 69% Reduce all magic attack, including supportive skills that target character Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Tatacho: Decreases damage from Neutral Property by 20%. Increases damage dealing to Neutral Property by 5%. Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking skill Smokie : Enables user to use Hiding Skill Errende Ebecee: Auto cast pneuma when receiving physical attack Superior Alligator: Receive 10% less damage from long range attacks Iara: Enables use of Level 1 Status Recovery Sniper Card: Enables the user to use skill True Sight Weapons Cards Archer Skeleton : Increase long range physical attacks by 10% Corruption Root Card: ATK +20. Has a high chance of inflicting Stone Curse, Sleep or Curse on all targets within a 5x5 cells when dealing melee physical attacks. Randgris Card: Add a 1% chance of auto casting Level 1 Dispell when dealing physical attack. Make compounded weapon indestructible (except in upgrade attempts). ATK +20%. Superior Lord of Death Card: Add 0.2% chance of casting Coma on an enemy. Adds 5% chance of auto casting Stun,Curse,Silence,Poison or Bleeding in random when attacking an enemy.(Any kind of physical attack) Doppelganger Card: Adds attackspeed Stormy Knight Card: Add the chance of auto casting level 1 Storm Gust on enemy when doing Physical Attack. Has 20% chance of Freezing an enemy when attacking Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Max HP 2%, Elemental Attack Resistance 3%, Mdef 20, Mdef 3, Elemental Attack Resistance 3%, Mdef 20, Max HP 2%, Elemental Attack Resistance 3%, After Cast Delay 10% Mdef 3, Elemental Attack Resistance 3%, After Cast Delay 10% V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes) = Decrease Damage from Demihuman by 12% 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Aegir(Armor, Garment) with Sleipnir = Decrease Damage from Demihuman by 10% 5. Anti Magic Suit + Magic Intensifier Ring + Physical Enhancer Ring = 10% Reduce Damage, After attack delay 10%, Reduce After Skill Delay 10% 6. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 10% Reduce Damage, Reduce Variable Cast time 10%, Reduce After Skill Delay 10% Special Notes for Magic Intensifier Ring and Physical Enhancer Ring = Cannot use 2 same ring for GMR/AMS as 1 effect will only work VI. Usables Glistening Coat - Requirement when using FCP(Full Chemical Protection) Acid Bottle - Requirement when using Acid Demonstration along with Bottle Grenade Bottle Grenade - Requirement when using Acid Demonstration along with Acid Bottle Plant Bottle - Requirement when using Bio Cannibalize Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds Alchemist Talisman(Soul Link) - Increase Acid Demo skill by 30% Box Of Sunlight - Detects Hidden Enemy Aloevera - Lowers Soft Def If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  6. I.) Introduction One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills. Note regarding Phantasmic Arrow Skill Arunafeltz RO Has modified the skill to 500% Matk + LongRange Atk%. The skill element inherits the Arrow element II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills III. Stats Strength: Minimum of 50(Base) for Potions and Usables Agility: Minimum of 90(Base) for Gemini-S58 Vitality: Minimum of 80(Base) for Gemini-S58 Intelligence: Maximum 255 Dexterity: Til Character Reaches 150 Luk: Remaining points V. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Mutant Coelacanth: MATK +2% For each 2 refine, MATK +1%, Max HP -1%. A.2 Mid Gear Cards: Gemini-S58: Status Resistance Mutant Coelacanth: MATK +2% For each 2 refine, MATK +1%, Max HP -1%. A.3 Low Gear Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Preferred Enchants MATK = 3%,4%,5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Gioia Card: Increase Wind and Ghost Property magic damage by 100%. Decrease resistance to all atribute attacks by 30%. Nightmare Ancient Mummy Card: Reduces damage from Neutral property by 15%. Every refine of garment increases Fire property damage by 3%. Faceworm Larva Card: Reduces damage taken from Neutral elemental attack by 15%. Every refine level: Increases Water elemental magic damage by 3%. Preferred Enchants MATK = 3%,4%,5% Shoes Cards: Fallen Bishop Hibram: MATK +10%, MaxSP -50%, Increases magical damage inflicted on Demihuman and Angel monsters by 50%. Preferred Enchants MATK 5% against Demihuman Monster MATK 10% against Neutral Monster MATK 10% against Demihuman Monster Shield (In Case of Switching) Cards: Golden Thief Bug: 69% Reduce all magic attack, including supportive skills that target character Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking skill Smokie : Enables user to use Hiding Skill Elvira Card: Increase Wind and Ghost Property Property magic damage by 20%. Headless Mule Card: Increases Water and Holy elemental magic damage by 20%. Mavka Card: Increases Fire and Earth elemental magic damage by 20%. Dwigh Card: Increase Ghost elemental magic damage by 50% Weapons Cards Ju Card: Ignores 2% MDEF of Enemies Refine >= +7 Increase daamge Earth Wind Fire Water Holy Ghost magic by 1% Refine >= +9 Increase daamge Earth Wind Fire Water Holy Ghost magic by another 2% Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants MATK 3%, MATK 3%, MATK 7% Preferred Stones T1 = Intelligence Stone, All Stat Stone T2 = Intelligence Stone, All Stat Stone, Magic Stone T3 = Sky Mythical, Violet Mythical, Blue Mythical V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes) = Decrease Damage from Demihuman by 12% VI. Usables/Arrows Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Awakening Potion - A special tonic that combats the effects of drowsiness. Temporarily increases Attack Speed. Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Hunter Talisman(Soul Link) - Reduces after cast delay by 100%, Increase damage of Phantasmic Arrow by 100% Box Of Sunlight - Detects Hidden Enemy Box of Drowsiness - Increases your MATK by 20 for 60 seconds. Fenrir's Power Scroll - MATK +25. Reduces fixed cast time by 50%. Effect duration: 5 minutes. Enhanced Holy Arrow Enhanced Shadow Arrow Enhanced Ghost Arrow Enhanced Water Arrow Enhanced Earth Arrow Enhanced Fire Arrow Enhanced Wind Arrow Enhanced Strong Arrow (Neutral)
  7. I. Introduction Scholars (Alt: Professor) are the transcendent version of Sages from the Magician branch. Through rebirth, Scholars gain class-defining SP manipulative skills. Big help during WoE/GvG Gameplays as they are the one's supporting other jobs for executing offensive/defensive strategies. They can be also called "Target Callers" As they are the one initiating on whom to attack/spam from his/her guildmates. Also with the use of Jabol's Forbidden Technique(Trashtalking while autoattacking, diving stacks) There are many variants for Scholar/Professor like Melee Bolt, Pure Bolter, Hybrid Support and Full Support. But our focus today is mainly on FULL SUPPORT. Why? Because why not. II. Skills Here im gonna be listing the skills currently being used on this full support route. Only notable skills Skill Name Description Level Type Energy Coat Reduces damage from incoming physical attacks while consuming SP 1 Supportive Wall Of Fog Create a 5x3 area with protection against various attacks and inflict the blind status on all characters and monsters inside it. 1 Active Spider Web Shoot a spider web to bind a target to a spot for 8 seconds, also reduces the victim's Flee Rate by half. If target is hit by any fire elemental skill then the target will take 2x the normal damage but the spider web will be destroyed. 1 Active Land Protector Create an area that cancels ground-targeting spells. 5 Active Safety Wall Creates a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive Heaven’s Drive Earth-element AoE attack dealing up to 500% MATK to targets in a 5*5 area. Reveals Hidden Unit 5 Offensive Spell Breaker Cancel the skill that the target is currently casting and absorb it as SP 5 Active Dispell Remove all buffs from the target, with several exceptions 5 Active Volcano Creates a 7x7 area of fire on the ground. Increase Fire element output 5 Active Violent Gale Creates a 7x7 area of wind on the ground. Increase Wind element output 5 Active Deluge Creates a 7x7 area of water on the ground. Increase Water element output 5 Active Stone Curse Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active Magic Rod Absorb a single-target skill that is targeting you, negating its damage and giving you SP. 5 Active Sight Reveal hidden enemies in a 7×7 area around the user. 1 Active Frost Diver Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive III. Stats Strength: Minimum of 50(Base) for Potions and Usables Agility: Minimum of 90(Base) for Gemini-S58 Vitality: Minimum of 80(Base) for Gemini-S58 Intelligence: Usually I go 130(Base) Dexterity: Til Character Reaches 150 for No Cast Luk: Minimum of 130(Base) IV. Equipments A. Headgears A.1 Top: Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance A.2 Mid Gear Cards: Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance A.3 Low Gear Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Preferred Enchants Elemental Resistance 3%, 4%, 5% Max HP 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Preferred Enchants Mdef 3, 4, 5 Perfect Dodge 3, 4, 5 Max HP 500, 700, 1000 Note: Giant Snake Skin Cannot Be The Same Enchanted As It Has It's Own Enchant From Another Source Preferred Enchants Special Vit, Vit+7, Vit+7 Shoes Cards: Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack. Gibbet: When refine is 0~5, Mdef +5 Green Ferus: Vit +1, Max hp 10% General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Preferred Enchants Max HP 5%, 10%, 10% Note: Temporal Boots Cannot Be The Same Enchanted As It Has It's Own Enchant From Another Source Preferred Enchants Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20% Shield Cards: Golden Thief Bug: 69% Reduce all magic attack, including supportive skills that target character Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking skill Smokie : Enables user to use Hiding Skill Errende Ebecee: Auto cast pneuma when receiving physical attack Superior Alligator: Receive 10% less damage from long range attacks Iara: Enables use of Level 1 Status Recovery Weapons Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Max HP 2%, Elemental Attack Resistance 3%, Mdef 20, Mdef 3, Elemental Attack Resistance 3%, Mdef 20, V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes) = Decrease Damage from Demihuman by 12% 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Aegir(Armor, Garment) with Sleipnir = Decrease Damage from Demihuman by 10% 5. Anti Magic Suit + Magic Intensifier Ring + Physical Enhancer Ring = 10% Reduce Damage, After attack delay 10%, Reduce After Skill Delay 10% 6. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 10% Reduce Damage, Reduce Variable Cast time 10%, Reduce After Skill Delay 10% Special Notes for Magic Intensifier Ring and Physical Enhancer Ring = Cannot use 2 same ring for GMR/AMS as 1 effect will only work VI. Usables Cobweb - Requirement for Spider Web Skill Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds Sage Talisman(Soul Link) - Increase HP Box Of Sunlight - Detects Hidden Enemy Aloevera - Lowers Soft Def VII. Notes(How To Be You) 1. Land Protection cancels out any ground skills like Meteor Storm, Storm Gust, Quagmire etc. Only 1 can be use, if another LP was casted on the same spot, all the cells that will be affected from another LP will be removed including the new caster LP 2. Wall Of Fog is a great help for divers(champ,LK) when no other LP is being used by another scholar as it will greatly help your teammates due to blind skill effect when enemies are hitting the person inside the fog area 3. Deluge, Volcano, Violent Gale greatly increase your teammates elemental attacks depending which element is being casted on the ground and element he/she is using. Cannot cast another one, it will cancel the previous one which you used. 4. Dispell is one of the most common spam being used on the enemies as it debuffs them when they are not using GTB,Red Marble and Awakened Mjolnir 5. Frost Diver for spam frosting enemy to immobilize and change element to lvl 1 water. so wind users can spam them to deal higher damage output 6. Spider Web to immobilize enemies for 8 seconds and deal 2x damage from fire elements 7. You can use the buffs(Auto Guard, Defender) from "Large Orc Hero Helm" item. You can use the buffs and remove the item after casting, buffs will stay until effect wears off or gets dispelled 8. Cast spell break on anyone casting any skill specially Emergency Call 9. Always be on hide/cloak to surprise any enemy and immobilize/frost/dispel them so other players can hit them immediately 10. Always check if you have usable ready to use. never let yourself run out of them 11. Energy coat must always be up as it greatly helps you tanking other damage when on the front of the battle 12. Always be wary of your surroundings for which you know on who to target, what items need to be put on and what skills needed to be use 13. Prioritize locking down on enemy which deal damage to your teammates 14. Always be on the front line as you are your teammates lurker/tanker 15. You decide which calls to make or what to do as you are your guilds greatest leader and greatest support. 16. Trashtalk on the enemy who dies be why not? you deserve a little bit of bragging rights If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol
  8. Here's my 10 cent on this suggestion as a veteran player/buraot We can opt for monthly implementation of costumes like 10-20 monthly (up,mid,low) as to not easily flood the server with data. the more the heavier the installer will become, and just to avoid some errors It's more fun to go with someone than be solo. schedule a time with someone you know/friends. Also it's like the whole existence of this instance will be gone since it's the only feature of the server that requires this, and hey you could get some cards while on the instance too as said, the gm's are already spoon feeding us with mostly everything to make our gameplay a little bit easier and faster, our quest mostly consists of "custom aro items" which the gm already implemented the @autolootaro command. TIP: for less hassle, write what you want to farm on a notepad then proceed with copy/paste :) This is a big no, as to not be overfed with everything easily, give and take method, but this suggestion can work on ARO farm items by lowering there weight to nearly 0 Again for me it's a no. so what's the point of having the STR stats if admin is gonna implement this. We are already lucky enough that the admin staff implemented this for us and gave as easy way to attain this. Bubble and HE should not stack random summon, what if a newbie is in that room and it summoned an MVP which he/she cannot kill. then its gonna be a waste of time for the said player to cancel the room and make again. The rest is ok If im not mistaken, per title you use, coordinates to an specific effect, They donated the money to the server. Let them flaunt it. It's up to the donator This is from a rare and limited event, Which they leave it out there in case they can turn on the event for this or use the requirement as a prize on their events What's the point of rarity anymore if they can hand it out for nearly free? Leave it as it is as there's other ways to obtain Etix not from this only, There's alot of hourly events implemented on the server and the admin gave this stuff also as a prize for their events. Lucky for you, you may started this with 5 per monster Some of us started with 2/mob. Also there's a disguise event on prontera that gives higher etix as a prize per round Keep it as it is since it would be easier and better for newbies also since you are suggesting to double the cost per round. This is my opinion and my opinion is obsolete because I am Jabol
  9. Gaming Device (PC or Mobile): PC user Internet Service Provider: Etisalat Location: Dubai, United Arab Emirates Proxy Used: HK1, SG2 But mostly PH1 since released Remarks: Since butete awakens update I am experiencing slight lag during woe but it's maybe from my side but I will do further inspection on my computer and will let you know. Anyway latency drop down to lesser ping results and smooth gameplay other than one indicated. Good Job Aruna Staff PS: PENGE ITEM
  10. Please reduce the weight limit of this items from 20 to any lower number like 10. Thanks.
  11. In-Game Name: Jabol Discord ID: Pusit Smuggler#8829 Game Unique ID: 1360656623 Character Screenshot with Unique ID Fansign Picture:
  12. I. Brief Overview Ninjas are an expanded class that cannot be re birthed Job Base(s):Novice Job Type: Extended Job Level: 120 II. Description (FINAL STRIKE) This is a Ninja's ultimate skill. This skill can be blocked my Pneuma and any other skill that can block ranged attacks. The Ninja must be in the Ninja Aura status to use this skill and after using this skill the Ninja's HP is reduced to 1. The damage of Final Strike depends on the user's STR and HP. Yes This is a ranged attack. Type: Offensive Skill Max Level: 10 Target: Enemy/Foe Range: 5 Cells III. Stats Strength: Minimum of 100 for Potions and Catalyst's Agility: Til Character Reaches 197(MAX) attack speed (Including +10 Agi Food) Vitality: Max Out(255) Intelligence: 1 (Not required unless you will go hybrid build. Coming Soon) Dexterity: Til Character Reaches 150 for No Cast (Including +10 Dex Food) Luk: Meh? 1 My Ninja Stats IV. Equipment Weapon: Preferred +10 refinement for maximum damage output Cards: High Vitality Enemy (Thana, Turtle General, Hydra, Hydra) or (Thana, Turtle General, Hydra, White Knightage Card) Low Vitality Enemy (Turtle General, Turtle General, Hydra, Hydra) or (White Knightage Card, Turtle General, Hydra, Hydra) Armor Preferred Enchants Tier 1: Max HP% Tier 2: Max HP% Tier 3: Max HP% Cards: Tao Gunka Card (Most likely the best suited card for final strike which greatly increases your maximum hp by 100%) Marc/Detale Card(For those people with frost status skill or attacks) Garments Preferred Enchants Tier 1: Long Range Physical Attack% Tier 2: Long Range Physical Attack% Tier 3: Long Range Physical Attack% Cards Deviling Card: Against neutral skills but be carefull when in contact with other people using other elements Jakk Card: 30% Dmg Reduction Against Fire Elements Dustiness Card: 30% Dmg Reduction Against Wind Elements Marse Card: 30% Dmg Reduction Against Water Elements Shoes Preferred Enchants Tier 1: Max HP% Tier 2: Max HP% Tier 3: Max HP% Cards Green Ferus Card : Vit +1 and 10% HP Shield Preferred Enchants Tier 1: Max HP% Tier 2: Max HP% Tier 3: Max HP% Cards Golden Thief Bug Card: Against Magic Attacks Thara Frog Card: Against Physical Attacks/Skills Maya Card Card: 50% Chance To Reflect Magic Spells, Except for ground target Spells Khalitzburg Knightage Card: Best in combo with White Knightage Card for the additional 5% Physical Damage Accessory Cards Smokie Card: Enable User To Use Hiding Skill (Enables user also to use Shadow Jump skill to stray away from attacks/skills) Spore Card: Vit +2 (Additional HP xD) Marine Sphere: Enables user to use magnum break (Useful to knockback people with pneuma cast on them) Costume Garment Costume Headgears(Top,Mid,Low) Any costume which has +2 all stats Preferred Enchants Tier 1: Long Range Physical Attack% Tier 2: Max HP% Tier 3: Long Range Physical Attack% Headgear Top: Alice Doll Cards Kiel-D-01 Card: Reduce after cast delay of skills by 40% Middle: Shadow Booster / Memory of Lover I would prefer Shadow Booster over Memory of lover due to large amount of ASPD given and the 5% after cast delay(For faster spamming). But if you opt for pure damage only, then go with Memory of Lover Cards Kiel-D-01 Card: Reduce after cast delay of skills by 40% Low Chocolate Donut Combo Headgears (Best In Game) Only Available Via Credit Voucher/Points(Donate Items) If you can afford to purchase these three items then go for it as it gives the best stats,gives decent hp%,movement speed and ASPD Cards Kiel-D-01 Card: Reduce after cast delay of skills by 40% V. Notable Catalyst/Skill Catalyst Stones are needed to cast various magic-type Ninja skills Skills VI. Pros and Cons of Final Strike Pros a.) Nearly any physical attack is void via Cicada Skin Shedding, and Flip Tatami. b.) Nearly any enemy is killable with enough patience and strategy. c.) It's extremely easy to win a fight without even taking damage apart from using final strike in most scenarios due to hide then shadow leap near enemy to surprise them. d.) Ninjas are extremely under-rated. e.) Most, almost all, ninja techniques are useful in one way or another. Cons a.) Magic users are an extremely tough foe. b.) Reflect will be painful. c.) Final Strike leaves you (somewhat) vulnerable if you've not used Cicada Skin Shed or Flip Tatami. d.) You will have trouble with multiple opponents. e.) Final Strike is always neutral. VII. PvP Strategies Now that you have all the basic idea and gears, Its time for the ultimate test, Player vs Player, Lord Knight: The only problem with Lord Knights is that they have high HP, I suggest hiding and shadow leaping to get close, keep Flip Tatami and Cicada on at all times, and Final Strike them when you feel you could one-hit them. They really can't do too terribly much to you since they're almost pure melee. If they decide to Spiral Pierce or Bowling Bash, use Flip Tatami. Avoid being cornered with Charge Attack at all costs, hide and jump away from walls. Paladin: Just watch out for defender which reduces long ranged attacks. Sniper/Gunslinger: A very easy fight, just make sure to shadow leap to get close and keep Tatami up - they're as good as dead. Minstrel/Clown: Somewhat of a problem, thanks to Frost Joker and other songs like apple which increases their hp pool. You may need to sacrifice your armor to switch to unfrozen, but it's alright. alot of patience and waiting for the right moment to spam will tear them down High Wizard: Only moderately challenging depending on the skill of the player. Hide past AoE skills and Shadow Leap to get close, Final Strike ASAP to end it quickly. As always, if you have a GTB, these guys are like easy to fight. But Prefer to use Maya Card instead due to them spamming Jupitel Thunder skill sometimes Professor: These guys can be a pain on occasion if they get to spam you when you are far away. Use Maya card for the reflect and just wait for the right time to get close enough to pull off a Final Strike. Assassin Cross: Relatively easy depending on their build - for Katar it could be a lil easier since they will miss with the help of Flip Tatami and Cicada then go in for the Final Strike, Against Dagger with shield, Well it be be depending on what shield they are currently using, just frost them fast enough then go in for the kill, Also be careful with them spamming meteor assault which will kill you after using final strike Stalker: Hide if they use Storm Gust or the likes, etc. Depending on their copied skill, refer to according class that has the skill. I suggest freezing them immediately and Final Striking. If you're afraid of Reject Sword, hit them a few times with Shurikens to kill off it's effects, it dies after 3 hits. Creator: Spam Tatami and Cicada when they Acid Demo and get close, then Final Strike. When they summon parasites, just make sure to kill the summons ASAP with Exploding Dragon or get close enough to frost them and also to avoid being thrown away from your current position due to Cicada skill Priest: Who uses them for PVP? Holy Light? Just use Maya then Go for in the Kill Champions: They are gonna spam pneuma on themselves to avoid getting hit by your final strike and mostly like to spam Finger Offensive skill on you or any other method til they can freeze you and go in for a kill, Just use magnum break to get them out of the pneuma then fast spam Snow Flake Draft to frost them then go use Final Strike or immediately final strike them when they are out of their pneuma. And if they are spamming Body Relocation, go into Hiding state and time their next move on the map, Shadow Leap close to him then cast Snow Flake Draft first or use Final Strike isntantly VIII. Notes Base and Weapon ATK do not affect this skill This skill will never miss unless under the influence of a skill that blocks ranged attacks Race and Size cards affect this skill by adding bonus damage This skill is always a neutral elemental attack This skill's damage can only be reduced by cards and armor DEF In WoE, you will not be teleported to your target when using Shadow Leap. The Ninja Aura status is removed immediately after casting Killing Stroke.
  13. Prototype™

    Unbobolar

    Guild Name: Unbobolar Guild Master: pekjonglangmalakas (https://www.facebook.com/pekjongman) Guild Members: Morph (https://www.facebook.com/slowhandsralph) Baklangtow (https://www.facebook.com/tenngz) Pally1 ( https://www.facebook.com/daryl.yapit.3) Pally2 ( https://www.facebook.com/oliver.aguenza Champ1 ( https://www.facebook.com/kaicemark ) Prof1 ( https://www.facebook.com/vonlibayan21 ) Wiz1 ( https://www.facebook.com/jhan.penaflorida ) Sniper1 ( https://www.facebook.com/KupidoDaDah ) Balat Bakulaw ( https://www.facebook.com/arlo.perez.31 ) E L C H A ( https://www.facebook.com/elcha.amante) SuntoksaMuka ( https://www.facebook.com/pipz.perez ) R A M( https://www.facebook.com/ramsopogi27/ )
  14. Additional member Balat Bakulaw ( https://www.facebook.com/arlo.perez.31 ) E L C H A ( https://www.facebook.com/elcha.amante) SuntoksaMuka ( https://www.facebook.com/pipz.perez )
  15. Additional members Pally1 ( https://www.facebook.com/daryl.yapit.3) Pally2 ( https://www.facebook.com/oliver.aguenza Champ1 ( https://www.facebook.com/kaicemark ) Prof1 ( https://www.facebook.com/vonlibayan21 ) Wiz1 ( https://www.facebook.com/jhan.penaflorida ) Sniper1 ( https://www.facebook.com/KupidoDaDah )
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