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Showing content with the highest reputation since 04/28/2022 in all areas

  1. The Following Players have been PERMANENTLY banned from the server in All Platforms owned by ArunafeltzRO Player 1: King Seph Player 2: Mccoy Player 3: Zenmaru Gaming Offenses: Both King Seph and Mccoy have an Ultimatum imposed already on them prior to this ban, The server imposed a that they will be given a Permanent Ban of All Accounts + Gepard & IP Ban IF they reach the 3rd offense last April 20, 2022. Reference Link: For Zenmaru Gaming it is his first offense but he joined King Seph and Mccoy on their wrongdoings. What they did last night are: 1. Spreading Hate Speech & using verbal personal attack on players after WOE, even going into a certain guild's Savepoint just to trashtalk. Even after multiple warnings from the Game Master's they still continued doing this and got jailed for that. 2. Even after Going to Jail they still continued their wrongdoings, the Game Masters are asking them properly to stop. instead they used a new character to continue spreading hate speech ingame which also got jailed. at this point King Seph and Mccoy have already reached the 3rd offense & Zenmaru his 2nd offense. All 3 of them still continued to disrespect the staffs even in the presence of Dev1 and admin Helsinki. NO Talking and Pleading can stop them at this point, since they are desperate to act trash towards the end. 3. We are preparing to ban Mccoy and King Seph when Zenmaru Gaming requested that he wants an IP Ban too, to which Dev1 replied that his offenses are not enough for that, after that Zenmaru Gaming proceeds to continue disrespecting the Staff's and even throw curses at us. 4. At this point all 3 of them are found Guilty of Spreading Hate Speech & Toxicity around the server plus directly disrespecting the GM's Staffs & the Administrators of the game, this shows the lack of respect to the server and this proves that even if we talk to them they will not change and they are not willing to change (since they did it again and again). In Accordance to the Rules of the Game the will be given the following sanctions listed below. Sanctions: King Seph will be given a Permanent Ban of All Accounts + Gepard & IP Ban. Mccoy will be given a Permanent Ban of All Accounts + Gepard & IP Ban. Zenmaru Gaming will be given a Permanent Ban of All Accounts + Gepard & IP Ban. SIDE NOTE: ONE OF THEM GOT A MITHRIL RANK ACCOUNT (WORTH 40K on Donation Milestone) , This proves that even if you contributed a lot on the server. if you deliberately break our rules you are not exempted! May this serve as a lesson and warning for all players who will do the same. We are always watching and will do anything to protect our server's reputation & maintain a Non-Toxic Community. P.S if we saw any rumors that will discredit the server and is highly defamatory, we are prepared to seek legal counsel and SUE any person involved.
    5 points
  2. Costumes===== More Masculine Hats, please. We are in need of new costume sprites. What I'm about to suggest is already inside the data folder, if I'm not mistaken. The team just needs to make them available on certain shops (mvp, event, hourly, monster hunter, etc). Source: https://nn.ai4rei.net/dev/viewlist/ 3rd Job Sprite Alternative Quest Instead of killing "Naght Sieger", what about Killing 100 (Roughly 100x Bronze, 10 Gold, 1 Mithril worth of BB) MVPs through normal hunting or Dead Branch Room within a 1h or 2h duration. Why? I personally don't think hunting or spending hours trying to summon a "Naght Sieger" from BB is fair enough just to get the alternative sprite despite buying the suit already, lol. Quality Of Life===== @alootid The command is great but it's missing the "save" feature. It would be great to tie it with whichever character you'd like to save the list you've made OR even better, have an NPC who can save it for your character or the whole account. Why? To give our farmers a way to make their lives easier. Some of us rely solely on these farmers who spends most of their time farming and keeping the economy running and if at some point this would help them, I'd gladly suggest it again and again and again until it gets implemented. Item Weight Reduction Most of our farmers are High Wizards (Int), Snipers (Dex), and Gunslingers (Dex & Vit). It would be great to have certain items (quest items) have less or have no weight at all especially if we would like to take a break or have an errand to do whilst we "semi-farm" AFK using @autoattack or AHK-based script farming method. Why? To give chance and include that most people aren't built to grind all day for certain things. This will allow them to have a break or "pahinga" and be more productive after doing so. This will also help certain individuals *ehem* to have the maximum amount of items (30,000 pieces) in their storage without the hardship of having the 90% overweight. Gym Passes Increase the weight from 200 to 500 per gym pass (and a +1000 bonus weight at level 10). Why? As a fast-paced 255/120 mid-rate server, I think this justifies it enough to include as most of us carry different types of usable items to assist us on our PVP, GVG, and even farming methods. Private/In-house MVP Room Bubble Gum Effect (can stack when using HE or BG) Randomly summons MVP every 30m-1h (Does not de-spawn unless killed or renting expires) 1 Day, 7 Days, 14 Days, 30 Days (Aruna Credit or Aruna Token for the 30 days) Individual Account or Guild Leaders (Guild members allowed) Permissions can be implemented as to who can come. Why? We can then help newcomers and newbies alike to start farming their own MVP cards without the hassle of it being stolen by someone stronger (normal method @warp) but rather having their own time and a better % of earning those cards if they don't have the money to buy BB or hunt BB through killing MVPs on their respective spawning maps. Identity===== Anti Donation-Snipers Toggle Feature when we can select Bronze, Silver, Gold, Plat, etc. but only shows "[Supporter] IGN" instead of "[Platinum Supporter] IGN." Why? To be more discreet as to how much a donator/support has contributed or spent throughout their donation whilst benefitting from what buff the title gives. Miscellaneous===== NPC: Alicia (@warp veil 137 91) Is this NPC still usable? If not, please allocate and reuse the costume headgears that are currently in this NPC to other costume NPC shops. PLEASE. Why? The Dragon Scroll or the costume that's in this NPC is somewhat collectable in a way it frustrates me that the time I have been playing on this server (more or less a month) not one person is selling mysterious tokens nor there's a way of obtaining them. NPC: Domeng (@warp veil 150 117) As stated above regarding Dragon Scroll (obtaining mysterious token), Include Dragon Scroll or Mysterious Token to be part of the prize. Why? It would be beneficial for us headgear collectors to purchase or farm ourselves some gold coins to try and obtain Dragon Scroll or Mysterious Token from Domeng. This will also give enough value to gold room points as part of the economy. NPC: Disguise Event (@warp 164 121) Increase the prize from 5 to 10 Event Tickets per correct answer. Why? Unlike any other events which consist of luck and pressing of a button, Disguise Event challenges you how much knowledge you know about the monster names which I believe needs more attention as most people don't really play Disguise maybe due to its low reward. NEW NPC: Claw Machine for Mid and Lower Costume Headgears (Current Claw Machine) Increase the 250,000z to 500,000 for Top "Basketball Caps" Claw Machine Middle and Lower Costume Headgears to be discussed. Why? Most newbies' default run would be gold room. This would definitely boost their accomplishments once they start collection top, mid, and lower costume headgears from the Claw Machines using their farmed Gold Room Points. Discussion is highly encouraged and appreciated.
    2 points
  3. Oh man, how can I take your opinion in a negative way when all of what you've said were constructive criticism/feedback? I'm more honoured to know a veteran player's point of view since I've only been here for more or less than a month. 3rd job alt quest - I'm off on Monday next week, can I get a leech? AHAHA. I have no one to do it with and I rarely summon Naght Sieger through Bloody Branch and it's pissing me off, especially if I have limited time to play unless it's my off days. Not sure what timezone you are on but im sure we can work something out. Im in -6 GMT @alootid - Yes, I mean @autolootaro is such a massive help, I'm more leaning onto other materials that's out of the ordinary for example: Resist potions, cold meds, and other mats for vanilla quests. And @savelootid sounds great for a command. Nice! I guess yea for woe supplies it might be good but I would say it all depends how much varieties you're trying to loot Item Weight Reduction - To be honest, I suggested this because my default @autoloot is at 10% (which I believe is for cards, isn't?) but sometimes, when monster drops an equipment it always go to my inventory and since I enabled @security for security reasons, I cannot drop them so I'd have to @go 0 and sell them off by using the sell function of the Gold Room NPC. Use @aloottype +6. this is specific for cards only Gym Pass - Maybe what I suggested was a bit excessive but nonetheless, having higher weight capacity for jobs with 1 STR is a blessing. Trust me, ahaha. Fair enough but yea, 1hr WoE I had enough supplies with my 1str chars. But i guess depends what you are bringing Private/In house MVP Room - That's true, you're right. With that said, having the card looted be account bound would solve that problem. What do you think? The main purpose of renting system is to guide and help newbies to make them stronger and confident enough to try and get the MVPs through the normal method or using BBs. Although we have Solo Pack, etc. Some of them does not come in groups to claim Guild Packs to further help them grow. Account bound is a great idea. But I think not all mvps should be there. Since that could/can take away the "fun" of actually waiting for respawn time of natural spawn MvPs. And will/can affect market price of the said cards above. Anti-Donation Snipers - I knew it won't be everyone's cup of tea since having that title has its own merits (bragging rights ahahaha) that's why I suggested for it to have a toggle feature. Whoever wants it out there, can do so. But for some who doesn't, there's an option without having to sacrifice the buff benefits of those titles. Hmm sure, wont really comment on this one. But yea NPC Alicia NPC costumes - Worth a try, since not everyone had the chance to be part of that event. And more so, if some donators are playing casually and just collecting costumes more than PVP or WOE. And I believe Mysterious Token is somewhat almost gone in the servers' economy. Ahaha *cries* There will be more limited costumes in the future NPC Domeng - Same answer as above, hehe! Same Same NPC Disguise Event (veil) - I fully understand what you're saying here. Not everyone has the time to do that. And buying from people feels like it's just a waste of time too unless you'd give in to their ridiculous pricing. When most just open 5+ clients, wait for showers and boom. Not everyone has the time to do Disguise event? I guess so, I mean, I usually able to attend probably 1 or 2 events per day due to work schedule. Isn't Event Tickets still 1k:200ac conversion? Well, this was my pricing when I was selling mine (sold probably 25k? haha) NEW NPC for mid and lower - I don't think so. An additional 250k per game is nothing at the moment. We've had x3 (which was not turned off in the allocated time frame) and on top of that, an x5 (which was a little over the time frame). Plus people are buying Mithril coins for a ratio of 1:3-5ac; Do you know how many caps you can get from that? I know, I've done tried it. For 1B you can get 15-20 caps. And people are selling those caps for 3-5ac EACH. lol. That's a profit right there. So I don't think it will affect the costume price in the vending area. Hmm, MC is about 3-5cv ea right? so if it costs more to do a claw gamble, it will increase its market value for the said items. For ie: garment costume before only costs 50AC ea. But then after an update where we could embed stones to them, price increase drastically to 150AC average. This alone tripled the same item for the same quest mats. So the way I see it, in 1B you get 20 caps (4k tries because 250k per gamble) and lets say 5ac ea thats 100ac right? so if 1B zeny is 10 caps (2k tries with 500k per gamble) with you will only get half of what it was before right? since price is doubled (theoretically). PS. Im not a veteran Im still pretty new to the server
    2 points
  4. Thank you for your reply and I fully understand what you're saying. I just wish there was a way to obtain those items one way or another, especially for us (new to the server) headgear collectors. Other than that, whatever Dev1 and the team decide on, I guess that's that. ===== Oh man, how can I take your opinion in a negative way when all of what you've said were constructive criticism/feedback? I'm more honoured to know a veteran player's point of view since I've only been here for more or less than a month.
    2 points
  5. Here's my opinion on this. 3rd job alt quest - we killed Naght Sieger in ET. We did 4 chars ( to make it worth it )at a time and finished in maybe 30-40mins? give or take. Because right now I see that the ET is only being used on this quest. ( I could be wrong ). @alootid - I think it is just fair to have it reset when you log out. Since most quest mats are ARO anyway and we do have @autolootaro. But not a bad idea regardless. We can have a @savelootid command or something. Item Weight Reduction - Not sure what you're trying to reach 30k for other than AC, GMT coins, Etickets, MVPcoins since they dont really have weight Gym Pass - I think extra 2k weight limit is already enough. During WoE on my GS/HW/SPP, I have enough supplies to last for the whole WoE duration and im not using the 1hour buff supplies Since there are aruna elixir boxes and cold med boxes anyway. I dont mind the extra 5k weight limit but I just think it is too much. Private/In house MVP Room - We do have Mvp warper, but if the mvp is not there yes, BB is our only choice but then if ALL mvps can be in private/inhouse/guild mvp room, this could affect the market of the MVP cards. I guess this will depend on what mvp actually spawns here. Such as Pyuriel, Kades etc. Anti-Donation Snipers - IF you are for ie: platinum supporter, you can claim all other titles that are below your current title. So if you are using your alt characters, gold/silver/bronze etc title can be selected and only your "main" equips the platinum. But the way I see it, and some people may not agree. If you donated to a server, be proud NPC Alicia NPC costumes - If costumes will be available to other future NPCs, the "limited" edition and "rarity" of the costumes will lessen. NPC Domeng - If dragon scroll and/or mysterious tokens become available here, same as stated above, rarity and having the costumes limited edition will be no more. NPC Disguise Event (veil) - 5 event tickets each for 20monsters is 100et. And it is every 2 hours. The one in prontera gives 10ET for 10 monsters totalling 100 ET as well. I have not been able to track every how many hours this event happens in Prontera. For international players, I say the disguise event is a freebie because not a lot of players are online at this time. NEW NPC for mid and lower - I think this would be a great idea. To spend zeny to other costumes other than upper. But if price increases on the claw machine, wont this affect our current garment costume price in vending area? Please dont take my opinion in a negative way because overall I love the suggestions. Definitely worth discussing with other members and staffs
    2 points
  6. For Dragon Scroll/Alicia NPC, as Boss Dev1 said during interview with Boss Admin, its just the remnant of the past event. During the duration of event, i myself participated on this event and earn more CV that i thought. Maybe your suggestion is good but the essence of being the rare costume will disappear. Just saying.
    2 points
  7. Table Of Contents===== I. Introduction II. Definition of each category (alphabetical order) III. The Actual Guide IV. Tips V. Conclusion VI. Credits I. Introduction===== This guide was organised and compiled by Drak231 (credits at the end). I don't know the person or where he has taken it from, but proper credits should be given. I did not initiate this guide, I'm simply sharing it to the players who actively plays on this server. Also, there is an appendix in alphabetical order to define each section and search what you're looking for. II. Definition of each category (alphabetical order)===== The Actual Guide follows these categories with the following sort order: Category Name - Equipment Type - Alphabetical. Armor Enchantment Cards: cards that enchant armor with a certain elemental property level 1. For instance, if you wore an armor with fire property, you would receive 150% damage from water property, 50% from earth, 25% from fire, 125% from poison, and the rest would stay the same. => http://tinyurl.com/225onw Careful though, most attack from monsters are neutral property attack. Casting Time/Interruption Cards: Cards that affect casting time, after-cast delay or give the ability to cast even when you receive damage. Chance Cards - Item Drop when Killing: Cards that add a chance of dropping a certain item when a mob is killed. Chance Cards - Skill when Attacking: Cards that give a chance of casting a certain skill when attacking. Chance Cards - Skill when Physical/Magical Damage: Cards that give a chance of casting a certain skill when receiving Physical or Magical damage. Chance Cards - Special Status when Attacking: Cards that give a chance of inflicting a certain status effect when attacking. Chance Cards - Special Status when Physical/Magical Damage: Cards that give a chance of inflicting a certain status effect when receiving Physical or Magical damage. Increase Damage Cards: e.g.: increase physical damage/magical damage, ignore DEF/MDEF/size of a monster, splash damage, etc. Increase Damage Cards Based on Monster Property: e.g.: fire. Increase Damage Cards Based on Monster Size: e.g.: small. Increase Damage Cards Based on Monster Type: e.g.: demi-human. Increase Damage Cards - Skill Effectiveness: Increase the damage output of a skill (or healing for white lady). Increase Points - Experience Point Cards: Cards that give more experience depending on the monsters' type. Increase Points - HP Cards: Cards that increase your maximum HP, your HP recovery or your actual HP with a triggered condition. Increase Points - HP/SP Cards: Cards that increase your maximum HP/SP, your HP/SP recovery or your actual HP/SP with a triggered condition. Increase Points - SP Cards: Cards that increase your maximum SP, your SP recovery, your actual SP with a triggered condition or reduce SP consumption of skills. Increase Special Status Resistance Cards: Cards that add resistance of grant protection from a certain status effect. Increase Stats - Agility Stats Cards: Cards that increase your Agility. Increase Stats - Dexterity Stats Cards: Cards that increase your Dexterity. Increase Stats - Intelligence Stats Cards: Cards that increase your Int. Increase Stats - Luck Stats Cards: Cards that increase your Luck. Increase Stats - Strength Stats Cards: Cards that increase your Strength. Increase Stats - Vitality Stats Cards: Cards that increase your Vit. Increase Substats - ATK/MATK Cards: Cards that increase your ATK, MATK or both. Increase Substats - Attack Speed Cards: Cards that increase your Attack Speed. Increase Substats - Critical Attack/Critical Rate Cards: Cards that increase your critical attack damage, critical attack rate or both. Increase Substats - DEF/MDEF Cards: Cards that increase your DEF, MDEF or both. Increase Substats - Flee Rate/Perfect Dodge Cards: Cards that increase your Flee Rate, Perfect Dodge or both. Increase Substats - Hit Cards: Cards that increase your Hit. Job Specific Card Combinations: different combo depending on your class. Miscellaneous Cards: dead branch effect, reduce long range damage, nullify gemstones, nullify magic, decrease SP of enemy. Reduce Damage Cards Based on Monster Property: e.g.: fire. Reduce Damage Cards Based on Monster Size: e.g.: small. Reduce Damage Cards Based on Monster Type: e.g.: demi-human. Reflect Damage Cards: Reflect Magical or Physical Damage. Skill Enable Cards: Cards that give you the ability to use certain skills. III. The Actual Guide===== This is an attempt to group all of the different cards based on what effect they have (for example those which increase damage) regardless of where they are slotted. Note that not all cards are implemented. All the data here was initially derived from RMS [Rate My Server] card definitions and maintained with iro wiki's database. Armor Enchantment Cards Casting Time/Interruption Cards Chance Cards - Item Drop when Killing Chance Cards - Skill when Attacking Chance Cards - Skill when Physical/Magical Damage Chance Cards - Special Status when Attacking Chance Cards - Special Status when Physical/Magical Damage Increase Damage Cards Increase Damage Cards Based on Monster Property Increase Damage Cards Based on Monster Size Increase Damage Cards Based on Monster Type Increase Damage Cards - Skill Effectiveness Increase Points - Experience Point Cards Increase Points - HP Cards Increase Points - SP Cards Increase Special Status Resistance Cards Increase Stats - Agility Stats Cards Increase Stats - Dexterity Stats Cards Increase Stats - Intelligence Stats Cards Increase Stats - Luck Stats Cards Increase Stats - Strength Stats Cards Increase Stats - Vitality Stats Cards Increase Substats - ATK/MATK Cards Increase Substats - Attack Speed Cards Increase Substats - Critical Attack/Critical Rate Cards Increase Substats - DEF/MDEF Cards Increase Substats - Flee Rate/Perfect Dodge Cards Increase Substats - Hit Cards Job Specific Card Combinations Miscellaneous Cards Reduce Damage Cards Based on Monster Property Reduce Damage Cards Based on Monster Size Reduce Damage Cards Based on Monster Type Reflect Damage Cards Skill Enable Cards IV. Tips===== Auto cast card doesn't stack (don't make) silly weapon like +9 Triple injustice/sidewinder elemental sword Players are DemiHuman type. Players with baby suits are considered small (Small, Medium, and Large). Use [Ctrl + F] to find the card/s you are looking for and their definition. V. Conclusion===== The Staff can freely edit my post (following the format) to include their modified cards and whatnot. Any changes to be made or mistakes within the post, please notify me via Discord: Salvacion#0001 or here. Other than that, I always revert back to RMS (but it's hectic, hence this guide post) and Arunafeltz Wikipedia for further details, especially modified cards exclusively for the server. VI. Credits===== Drak231
    1 point
  8. this might not concern established guilds but it is really a burden for starting guilds to waste resources on people posing as eager "loyal" "meme"bers only to vanish and never again seen upon receiving their items. so as a remedy, may i propose to make the gpack items to be guild bounded so as to discourage such exploit. these means, all items acquired from the gpack will return to the gstorage when a member will leave or get removed from the guild. in this way, guilds will be empowered to control the items by removing inactive members and not worrying about the items since it will be stored in the gstorage. additional benefit would be freeing up the guild member's slots since based from experience, albeit short atm, gpack equipped members are clogging up the numbers, thus limiting the guild to recruit new members. at the back of any Guild Leader's head is the loss of gpack slots, so i guess it also lessens the pressure of managing a guild - new members = gpacks always ready.
    1 point
  9. we will experiment on this one
    1 point
  10. As a new player and someone who wasn't here, in the beginning, to experience and collect items in order to progress or NPC shopping to collect equipment for the event-specific dates, I apologise for not having the same hardship as some of the veteran/other players who struggled in the past in order to obtain such items/equipment. The suggestions I made are solely from my point of view as someone new and with limited time to play actively per day/week hence I'd rather spend money to lessen the gap and increase my chances to collect headgears, certain equipment, PVE, and join GVG (War Of Emperium) whenever I am available. Having said those, I'm happy to have read and understood your constructive criticism/feedback regarding my suggestions which I feel, even at this time, might be beneficial for all if tweaked in a way that will satisfy everyone and not just myself (lol). Creating this thread hopefully sparked a few ideas to whoever is thinking of suggesting the same, or has a better idea, and/or the team who will implement and make all of these happen. Whether it is related or not related to the topic, at the end of the day, we all want to contribute to the server one way or another. Thank you both for your replies, God bless.
    1 point
  11. Here's my 10 cent on this suggestion as a veteran player/buraot We can opt for monthly implementation of costumes like 10-20 monthly (up,mid,low) as to not easily flood the server with data. the more the heavier the installer will become, and just to avoid some errors It's more fun to go with someone than be solo. schedule a time with someone you know/friends. Also it's like the whole existence of this instance will be gone since it's the only feature of the server that requires this, and hey you could get some cards while on the instance too as said, the gm's are already spoon feeding us with mostly everything to make our gameplay a little bit easier and faster, our quest mostly consists of "custom aro items" which the gm already implemented the @autolootaro command. TIP: for less hassle, write what you want to farm on a notepad then proceed with copy/paste :) This is a big no, as to not be overfed with everything easily, give and take method, but this suggestion can work on ARO farm items by lowering there weight to nearly 0 Again for me it's a no. so what's the point of having the STR stats if admin is gonna implement this. We are already lucky enough that the admin staff implemented this for us and gave as easy way to attain this. Bubble and HE should not stack random summon, what if a newbie is in that room and it summoned an MVP which he/she cannot kill. then its gonna be a waste of time for the said player to cancel the room and make again. The rest is ok If im not mistaken, per title you use, coordinates to an specific effect, They donated the money to the server. Let them flaunt it. It's up to the donator This is from a rare and limited event, Which they leave it out there in case they can turn on the event for this or use the requirement as a prize on their events What's the point of rarity anymore if they can hand it out for nearly free? Leave it as it is as there's other ways to obtain Etix not from this only, There's alot of hourly events implemented on the server and the admin gave this stuff also as a prize for their events. Lucky for you, you may started this with 5 per monster Some of us started with 2/mob. Also there's a disguise event on prontera that gives higher etix as a prize per round Keep it as it is since it would be easier and better for newbies also since you are suggesting to double the cost per round. This is my opinion and my opinion is obsolete because I am Jabol
    1 point
  12. Is it possible to have any accessory (card) of player's choice to lock in equipment? (Right or Left). I notice that it was base on rarity of the card than the position of the accessory (Right or Left).
    1 point
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